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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 03-21-2005, 04:06 PM   #11 (permalink)
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To get a jet with napalm strike just make a "normal" mig have the napalm strike's weapon instead of it's normal one.
But as for the crash it could be that it doesn't have transport inside the kindof but more likely you have the mig acting like a b52 or something no doors may also be a problem but I doubt that's the crash...
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Old 03-21-2005, 04:57 PM   #12 (permalink)
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??? Cedar that post just confused me.
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Old 03-28-2005, 03:33 PM   #13 (permalink)
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lol okay make it like a "normal" mig, just simply copy the chinajetMig code letter for letter, then just change the weapon so that it is the napalm striker's weapon - so that it is just like a normal unit instead of doing all of the technical stuff.
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Old 03-28-2005, 11:39 PM   #14 (permalink)
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The thing is though, the Napalm Striker isn't a different weapon. It's exactly the same as the MiG...

The Napalm Strike is just a way of making a Firestorm at any location, which is exactly what a MiG can do already
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Old 04-04-2005, 05:02 PM   #15 (permalink)
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So then whats the point of making a napalm strike?
Unless you want to make it like a "real" napalm blast in which case everything - just about - is going to be in a blaze of hell... which should look pretty cool but it may cut into the graphics card a bit.
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Old 04-04-2005, 11:42 PM   #16 (permalink)
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Napalm Strike is exactly what it is. Some fun.

I would guess that Originally the MiG's DIDN'T have the firestorm ability.. then EA cut this ability and added it to the migs. It's some fun really and quite useful if you know what your doing (plus.. it's FREE).

~Skywaters
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