logo   login
right
Home Forums Downloads Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Forum Info
Forum Members: 18,537
Total Threads: 8,626
Posts: 94,205

Administrators:
DeeZire, Redemption

There are currently 97 users online.
Partner Links

Free Credit Repair

Learn the Ticket Broker Secrets
Advertisements


Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

Reply
 
LinkBack Thread Tools
Old 03-18-2005, 01:52 AM   #1 (permalink)
Senior Member
 
Join Date: Feb 2005
Location: Canada
Posts: 185
Default What are module Tags?

What are Module Tags?

I keep seeing them refered to all over , but i can find no references to them anywhere , in one tutorial , i even saw someone refer to one as

ModuleTag Whatever.

someone help here with answer pls.
goblinsleez is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 03-18-2005, 02:56 AM   #2 (permalink)
Senior Member
 
CommieDog's Avatar
 
Join Date: Oct 2004
Location: Alaska (Hell Frozen Over)
Posts: 368
Default

You can name modules whatever you want. My personal favorites are 'NuKuLar', 'AllYourBase', and 'OMG_K0m1Ezz'.
CommieDog is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 03-18-2005, 06:32 AM   #3 (permalink)
Senior Member
 
Join Date: May 2003
Location: Eindhoven, Netherlands
Posts: 2,278
Send a message via ICQ to CodeCat Send a message via MSN to CodeCat
Default

They're just names to identify a single module within an object with. The game uses this to refer to the modules. That's also the reason why things get ugly when you use the same tag in the same object twice. But there's no restriction on the name. You can name it ModuleTag_something or you can name it This_Mod_Will_r0x0r_j00 and it'll work.
CodeCat is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 03-18-2005, 10:32 AM   #4 (permalink)
Senior Member
 
Join Date: Feb 2005
Location: Canada
Posts: 185
Default

Ahhh , i see than, that makes a little more snese to me than , ty
goblinsleez is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Reply


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are On
Refbacks are On


Similar Threads
Thread Thread Starter Forum Replies Last Post
AIUpdateInterface Module hmaster10 Generals & Zero Hour Editing 11 07-24-2006 08:52 AM
contain module question Hostile LOTR: Battle For Middle Earth I & II Editing 2 04-06-2005 07:04 PM
Help understanding the PDL module tags AgmLauncher Generals & Zero Hour Editing 7 07-09-2004 02:44 PM
Hidden tags? ZombyDragon Red Alert 2 & Yuri's Revenge Editing 46 03-01-2004 07:18 PM
Module Tags blink3020 Generals & Zero Hour Editing 3 08-31-2003 01:24 PM


All times are GMT -4. The time now is 11:47 AM.


Design By: Miner Skinz.com
Powered by vBulletin® Version 3.7.0 Release Candidate 2
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.