logo   login
right
Home Forums Downloads Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Forum Info
Forum Members: 18,537
Total Threads: 8,627
Posts: 94,210

Administrators:
DeeZire, Redemption

There are currently 115 users online.
Partner Links

Free Credit Repair

Learn the Ticket Broker Secrets
Advertisements


Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

Reply
 
LinkBack Thread Tools
Old 03-20-2005, 12:30 AM   #1 (permalink)
Member
 
Join Date: Oct 2004
Location: Indonesia
Posts: 84
Default Effective way to skin infantry

just wanted to know, is there any quicker way to skin infantry than unwrapping each faces manually? I tried chilliskinner but all I got were scattered faces that's got no clue of where it belongs. Thanks in advance
gluckol is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 03-20-2005, 04:08 AM   #2 (permalink)
Senior Member
 
Join Date: Aug 2003
Posts: 1,087
Default

Try the UV Map tools before going to unwrap.Also, apply a chequer with a diagonal gradient texture to your mesh like the attached image so that you can see texture distortion and alignment.

key0p is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 03-21-2005, 08:32 AM   #3 (permalink)
Member
 
Join Date: Oct 2004
Location: Indonesia
Posts: 84
Default

do I still have to select each face individually after this?
gluckol is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 03-21-2005, 12:47 PM   #4 (permalink)
Senior Member
 
Join Date: Feb 2005
Location: Canada
Posts: 185
Default

i belive that you can reskin the SKN file , with a complete brand new skin , the only thing you would have to select in SUB-OBJECT level would be the gun (so you can hide it) , so that it does not get the whole skin applied to it as well.

Great TIP key op , i dunno why i neva thought or seen that before :P ty
goblinsleez is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 03-21-2005, 05:23 PM   #5 (permalink)
Senior Member
 
Join Date: Aug 2003
Posts: 1,087
Default

Quote:
Originally Posted by gluckol";p=&quot View Post
do I still have to select each face individually after this?
No.Dont be afraid to break your mesh up if you need to.UVW modifiers can also be applied to a selection of the mesh - in mesh edit mode, select the parts you want to map, and while still in sub-object mode, apply the UVW modifier.

Goblin, your welcome
key0p is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 03-22-2005, 04:23 AM   #6 (permalink)
Member
 
Join Date: Oct 2004
Location: Indonesia
Posts: 84
Default

referring to a selection of the mesh, do you mean faces?
gluckol is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 03-22-2005, 06:56 PM   #7 (permalink)
Senior Member
 
Join Date: Aug 2003
Posts: 1,087
Default

Faces, triangles, elements, verts, edges....
key0p is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 03-24-2005, 09:31 PM   #8 (permalink)
Member
 
Join Date: Oct 2004
Location: Indonesia
Posts: 84
Default

ok I've been using the uv map, but the problem is, everytime I selected a new face that i'd like to map, it deletes the previous mappings that I've done! Any ways to solve this? (Anyway thanks again)
gluckol is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 03-24-2005, 10:53 PM   #9 (permalink)
Senior Member
 
Join Date: Aug 2003
Posts: 1,087
Default

before you select new faces, apply an Edit Mesh modifer, and then select parts.
key0p is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Reply


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are On
Refbacks are On


Similar Threads
Thread Thread Starter Forum Replies Last Post
Cant model cant skin? Make new infantry anyway!(tute) key0p Generals & Zero Hour Editing 9 02-15-2004 06:37 PM
Infantry-> infantry -> vehicle? is it possible? mellr0 Red Alert 2 & Yuri's Revenge Editing 24 02-11-2004 09:44 AM
How to make a decent skin for unit/infantry models Infidel Generals & Zero Hour Editing 0 02-08-2004 12:52 PM
Which Skin? Mishkin Generals & Zero Hour Editing 3 01-20-2004 09:52 PM
New Skin for WC Oldfaq Generals & Zero Hour Editing 13 06-21-2003 06:18 PM


All times are GMT -4. The time now is 04:36 PM.


Design By: Miner Skinz.com
Powered by vBulletin® Version 3.7.0 Release Candidate 2
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.