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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 03-20-2005, 06:37 AM   #1 (permalink)
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Join Date: Feb 2005
Location: Canada
Posts: 185
Default Intermingling Units

is it possible to use this but have it produce different units mixed besides for the one group assigned by name?
ObjectCreationList SUPERWEAPON_RebelAmbush3
CreateObject
ObjectNames = GLAInfantryRebel
Count = 16
SpreadFormation = Yes
MinDistanceAFormation = 20.0
MinDistanceBFormation = 30.0
MaxDistanceFormation = 400.0
FadeIn = Yes
FadeTime = 3000
; FadeSound = RebelAmbushActivated
End
End
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Old 03-20-2005, 07:37 AM   #2 (permalink)
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Join Date: Jul 2003
Location: Germany
Posts: 303
Default

Pretty simple

Add another CreateObject tag to your OCL, like this one:

ObjectCreationList SUPERWEAPON_RebelAmbush3
CreateObject
ObjectNames = GLAInfantryRebel
Count = 16
SpreadFormation = Yes
MinDistanceAFormation = 20.0
MinDistanceBFormation = 30.0
MaxDistanceFormation = 400.0
FadeIn = Yes
FadeTime = 3000
; FadeSound = RebelAmbushActivated
End
CreateObject
ObjectNames = ANY_OTHER_UNIT_YOU_WANT
Count = 16
SpreadFormation = Yes
MinDistanceAFormation = 20.0
MinDistanceBFormation = 30.0
MaxDistanceFormation = 400.0
FadeIn = Yes
FadeTime = 3000
; FadeSound = RebelAmbushActivated
End
End

You can add as many "CreateObjects" as you like.
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Old 03-20-2005, 09:45 AM   #3 (permalink)
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Default

Ahhh , thanks! That helps out lots.
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