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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 03-24-2005, 01:16 AM   #11 (permalink)
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First off, you need to give your base unit 2 weapons. A real weapon, and a dummy weapon. As your PRIMARY weapon, place your "GermanDevastatorCannonGun" there. And as your SECONDARY, add this weapon:

Code:
Weapon DummyLaser
  PrimaryDamage       = 0.01
  PrimaryDamageRadius = 0.0
  AttackRange         = 400.0 
  DamageType          = ARMOR_PIERCING
  DeathType           = NORMAL
  WeaponSpeed         = 999999.0     ; dist/sec 
  DelayBetweenShots   = 65         ; time between shots, msec
  LaserName           = PointDefenseLaserBeam
  LaserBoneName       = LASER
End
It will fire both weapons at the same time, except when force-firing upon ground.
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Old 03-24-2005, 02:06 AM   #12 (permalink)
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Sweet dude , thanks alot

(But now I pound head on cement wall for I have been force firing the ground for a week straight wonder WTF! is going on) :S

One last question about this. Is there a way to rig two turrets to one tank and have them both turning , cause I have two on a tank , and they both turn by themselves , but not together.
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Old 03-24-2005, 09:03 AM   #13 (permalink)
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Only if you were to name them both Turret on the bones and then you'd have funky fire anims (like shells coming from say missile racks)...
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