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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 03-20-2005, 02:38 PM   #1 (permalink)
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Join Date: Mar 2005
Location: England
Posts: 45
Default anoying MISSING error

OK im trying to put a new army into the multiplayer scene, and all my changes thusfar are a-ok except for the ones that matter.

I copyd the USA data and changed the names in an atempt to get my own army started.

My Playertemplat.ini looks like this:
Code:
PlayerTemplate FactionNewRegime
  Side              = NewRegime
  BaseSide          = NR
  PlayableSide      = Yes
  StartMoney        = 0
  PreferredColor    = R:0 G:0 B:0
  IntrinsicSciences = SCIENCE_AMERICA
  PurchaseScienceCommandSetRank1  = SCIENCE_AMERICA_CommandSetRank1
  PurchaseScienceCommandSetRank3  = SCIENCE_AMERICA_CommandSetRank3
  PurchaseScienceCommandSetRank8  = SCIENCE_AMERICA_CommandSetRank8
  SpecialPowerShortcutCommandSet  = SpecialPowerShortcutUSA
  SpecialPowerShortcutWinName     = GenPowersShortcutBarUS.wnd
  SpecialPowerShortcutButtonCount = 10
  DisplayName       = INI:FactionAmerica
  StartingBuilding  = AmericaCommandCenter
  StartingUnit0     = AmericaVehicleDozer
  StartingUnit1     = NewRegeimVehicleVhallanger
  ScoreScreenImage  = America_ScoreScreen
  LoadScreenImage   = SAFactionLogoPage_US
  LoadScreenMusic   = Load_USA
  ScoreScreenMusic  = Score_USA
  ;HeadWaterMark    = SCTempSelectPortrait ; don't use unless we add a "generalshead for non selected generals
  FlagWaterMark     = WatermarkUSA
  EnabledImage      = SSObserverUSA
  BeaconName        = MultiplayerBeacon
  SideIconImage     = GameinfoAMRCA
  GeneralImage      = USA_Logo
  OldFaction        = Yes   ; This faction was available in the original Generals and should be available even if the oldFactionsOnly flag is set
  ArmyTooltip       = TOOLTIP:BioStrategyLong_USA
  Features          = GUI:BioFeatures_USA
  MedallionRegular  = USAGeneral_slvr
  MedallionHilite   = USAGeneral_blue
  MedallionSelect   = USAGeneral_orng
End

PlayerTemplate FactionManpowerGeneral
  Side              = NewRegime
  BaseSide          = NR
  PlayableSide      = Yes
  StartMoney        = 0
  PreferredColor    = R:0 G:0 B:0
  IntrinsicSciences = SCIENCE_AMERICA
  PurchaseScienceCommandSetRank1  = SCIENCE_AMERICA_CommandSetRank1
  PurchaseScienceCommandSetRank3  = SCIENCE_AMERICA_CommandSetRank3
  PurchaseScienceCommandSetRank8  = SCIENCE_AMERICA_CommandSetRank8
  SpecialPowerShortcutCommandSet  = SpecialPowerShortcutUSA
  SpecialPowerShortcutWinName     = GenPowersShortcutBarUS.wnd
  SpecialPowerShortcutButtonCount = 10
  DisplayName       = INI:FactionAmerica
  StartingBuilding  = AmericaCommandCenter
  StartingUnit0     = AmericaVehicleDozer
  ScoreScreenImage  = America_ScoreScreen
  LoadScreenImage   = SAFactionLogoPage_US
  LoadScreenMusic   = Load_USA
  ScoreScreenMusic  = Score_USA
  ;HeadWaterMark    = SCTempSelectPortrait ; don't use unless we add a "generalshead for non selected generals
  FlagWaterMark     = WatermarkUSA
  EnabledImage      = SSObserverUSA
  BeaconName        = MultiplayerBeacon
  SideIconImage     = GameinfoAMRCA
  GeneralImage      = USA_Logo
  OldFaction        = Yes   ; This faction was available in the original Generals and should be available even if the oldFactionsOnly flag is set
  ArmyTooltip       = TOOLTIP:BioStrategyLong_USA
  Features          = GUI:BioFeatures_USA
  MedallionRegular  = USAGeneral_slvr
  MedallionHilite   = USAGeneral_blue
  MedallionSelect   = USAGeneral_orng
End

PlayerTemplate FactionAcquisitionGeneral
  Side              = NewRegeim
  BaseSide          = NR
  PlayableSide      = Yes
  StartMoney        = 0
  PreferredColor    = R:0 G:0 B:0
  IntrinsicSciences = SCIENCE_AMERICA
  PurchaseScienceCommandSetRank1  = SCIENCE_AMERICA_CommandSetRank1
  PurchaseScienceCommandSetRank3  = SCIENCE_AMERICA_CommandSetRank3
  PurchaseScienceCommandSetRank8  = SCIENCE_AMERICA_CommandSetRank8
  SpecialPowerShortcutCommandSet  = SpecialPowerShortcutUSA
  SpecialPowerShortcutWinName     = GenPowersShortcutBarUS.wnd
  SpecialPowerShortcutButtonCount = 10
  DisplayName       = INI:FactionAmerica
  StartingBuilding  = AmericaCommandCenter
  StartingUnit0     = AmericaVehicleDozer
  ScoreScreenImage  = America_ScoreScreen
  LoadScreenImage   = SAFactionLogoPage_US
  LoadScreenMusic   = Load_USA
  ScoreScreenMusic  = Score_USA
  ;HeadWaterMark    = SCTempSelectPortrait ; don't use unless we add a "generalshead for non selected generals
  FlagWaterMark     = WatermarkUSA
  EnabledImage      = SSObserverUSA
  BeaconName        = MultiplayerBeacon
  SideIconImage     = GameinfoAMRCA
  GeneralImage      = USA_Logo
  OldFaction        = Yes   ; This faction was available in the original Generals and should be available even if the oldFactionsOnly flag is set
  ArmyTooltip       = TOOLTIP:BioStrategyLong_USA
  Features          = GUI:BioFeatures_USA
  MedallionRegular  = USAGeneral_slvr
  MedallionHilite   = USAGeneral_blue
  MedallionSelect   = USAGeneral_orng
End

PlayerTemplate FactionMissileGeneral
  Side              = NewRegeim
  BaseSide          = NR
  PlayableSide      = Yes
  StartMoney        = 0
  PreferredColor    = R:0 G:0 B:0
  IntrinsicSciences = SCIENCE_AMERICA
  PurchaseScienceCommandSetRank1  = SCIENCE_AMERICA_CommandSetRank1
  PurchaseScienceCommandSetRank3  = SCIENCE_AMERICA_CommandSetRank3
  PurchaseScienceCommandSetRank8  = SCIENCE_AMERICA_CommandSetRank8
  SpecialPowerShortcutCommandSet  = SpecialPowerShortcutUSA
  SpecialPowerShortcutWinName     = GenPowersShortcutBarUS.wnd
  SpecialPowerShortcutButtonCount = 10
  DisplayName       = INI:FactionAmerica
  StartingBuilding  = AmericaCommandCenter
  StartingUnit0     = AmericaVehicleDozer
  ScoreScreenImage  = America_ScoreScreen
  LoadScreenImage   = SAFactionLogoPage_US
  LoadScreenMusic   = Load_USA
  ScoreScreenMusic  = Score_USA
  ;HeadWaterMark    = SCTempSelectPortrait ; don't use unless we add a "generalshead for non selected generals
  FlagWaterMark     = WatermarkUSA
  EnabledImage      = SSObserverUSA
  BeaconName        = MultiplayerBeacon
  SideIconImage     = GameinfoAMRCA
  GeneralImage      = USA_Logo
  OldFaction        = Yes   ; This faction was available in the original Generals and should be available even if the oldFactionsOnly flag is set
  ArmyTooltip       = TOOLTIP:BioStrategyLong_USA
  Features          = GUI:BioFeatures_USA
  MedallionRegular  = USAGeneral_slvr
  MedallionHilite   = USAGeneral_blue
  MedallionSelect   = USAGeneral_orng
End
and my ControlBarScheme.ini
Code:
ControlBarScheme NewRegeim8x6
  ScreenCreationRes X:800 Y:600
  Side NewRegeim
  QueueButtonImage SCBigButton
  RightHUDImage SALogo
  CommandBarBorderColor R:0 G:21 B:126 A:255   ;blue
  BuildUpClockColor R:0 G:0 B:0 A:160
  ButtonBorderBuildColor R:67 G:108 B:190 A:255   ;blue
  ButtonBorderActionColor R:1 G:175 B:2 A:255     ;Green
  ButtonBorderUpgradeColor R:208 G:108 B:0 A:255  ;Orange
  ButtonBorderSystemColor R:207 G:195 B:2 A:255   ;yellow
  
  GenBarButtonIn SABarButtonGen2IN
  GenBarButtonOn SABarButtonGen2ON
  
  ToggleButtonUpIn SAMinMaxUH
  ToggleButtonUpOn SAMinMaxU
  ToggleButtonUpPushed SAMinMaxUP

  ToggleButtonDownIn SAMinMaxH
  ToggleButtonDownOn SAMinMax
  ToggleButtonDownPushed SAMinMaxP

  OptionsButtonEnable SAOptions
  OptionsButtonHightlited SAOptionsH
  OptionsButtonPushed SAOptionsP
  
  IdleWorkerButtonEnable SAWorker
  IdleWorkerButtonHightlited SAWorkerH
  IdleWorkerButtonPushed SAWorkerP
  IdleWorkerButtonDisabled SAWorkerI
  BuddyButtonEnable SAChat
  BuddyButtonHightlited SAChatH
  BuddyButtonPushed SAChatP
 
  BeaconButtonEnable SABeacon
  BeaconButtonHightlited SABeaconH
  BeaconButtonPushed SABeaconP
OptionsButtonDisabled SAOptionsI
BuddyButtonDisabled SAChatI
BeaconButtonDisabled SABeaconI

  GeneralButtonEnable SAGeneral
  GeneralButtonHightlited SAGeneralH
  GeneralButtonPushed SAGeneralP
  GeneralButtonDisabled SAGeneralI

  UAttackButtonEnable SAUAttackI
  UAttackButtonHightlited SAUAttackH
  UAttackButtonPushed SAUAttackP

  MinMaxButtonEnable SAMinMax
  MinMaxButtonHightlited SAMinMaxH
  MinMaxButtonPushed SAMinMaxP

  MinMaxUL X:646 Y:432
  MinMaxLR X:718 Y:463
  GeneralUL X:719 Y:432
  GeneralLR X:799 Y:463
  UAttackUL X:140 Y:412
  UAttackLR X:175 Y:430

  OptionsUL X:184 Y:490
  OptionsLR X:220 Y:514
  WorkerUL X:184 Y:516
  WorkerLR X:220 Y:540
  ChatUL X:184 Y:568
  ChatLR X:220 Y:592
  BeaconUL X:184 Y:545
  BeaconLR X:220 Y:566

  PowerBarUL X:260 Y:470
  PowerBarLR X:538 Y:476
  ExpBarForegroundImage SAExpBar
  MoneyUL X:360 Y:438
  MoneyLR X:439 Y:457

  GenArrow USLevelUP
  CommandMarkerImage SAEmptyFrame
  ImagePart
    Position X:0 Y:408
    Size X:800 Y:191
    ImageName InGameUIAmericaBase
    Layer 4 ;; layer means how deep the image will be drawn, it's a number between 0-5 with 0 being on top 
  End
  PowerPurchaseImage GeneralsPowerWindow_American
End
Im not sure whats wrong but i get missing side error in the multiplayer team/map select screen place, then it crashes if my army isselected to play.

Please help thanx in advance.
Will

P.s. i tryed the search first but after 3 pages of resaults for 'MISSING error' i gave up (there were 900ish resuts)
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Old 03-20-2005, 03:05 PM   #2 (permalink)
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Default

There are two problems here:

-- The MISSING error is because you are missing the strings. They are held in a CSF file (is it English.csf ? ), and can be edited with a CSF editor.

-- The crashing sounds like its an error in the ini of the starting unit / building. Pull up Worldcraft, its a good debugger.
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Old 03-20-2005, 04:07 PM   #3 (permalink)
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Default

I tried that and got some errors about science, at which point i came across this tutorial: http://gendev.game-mod.net/page.php?...nguard/faction

It is supposed to help you make a new side based on the GLA... which i was prepared to settle on but then it still never worked. So i tried running Worldbuilder again and get 2 errors as follows:

#1
ASSERTION FAILURE: Duplicate science SCIENCE_Scudlauncher!

#2
ASSERTION FAILURE: Error parsing block 'Science' in INI dile Data\INI\Science.ini

Then it closes due to runtime error which is because of the above i assume.

I think this is because the tutorial i used said the science making tutorial wil come later so i copyed the GLA one and changed the name. How can i get around this because im not ready to make the sciences yet?
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Old 03-20-2005, 04:34 PM   #4 (permalink)
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Ahh.. The Error your having is because for some reason the SCIENCE_Scudluancher entry has been entered twice... Go and delete one of the duplicates and then try...
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Old 03-20-2005, 04:42 PM   #5 (permalink)
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The reason its enterd twice is because im using the GLA science tree, Ive deleted it and it complains about the mauroder tanks if i delete tiat it complains about rebel ambush, so i deleted it all and now it complains that i have not defined a science for my new side 'NewRegeim'. Probably because in my PlayerTemplate i was told to put SCIENCE_NewRegeim in the IntrinsicSciences bit.

HELP!
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Old 03-20-2005, 08:36 PM   #6 (permalink)
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Just use an already made science like GLA etc.
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Old 03-21-2005, 12:34 AM   #7 (permalink)
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This is the Science i have for my mods Soviet side,

Code:
;//////////////////////////////////////////////////////////////////////////////
;Condition Red ////////////////////////////////////////////////////////////////
;//////////////////////////////////////////////////////////////////////////////

;; -------------------------------------
;; INTRINSIC (Base-Level) Sciences
;; -------------------------------------
Science SCIENCE_Soviet
  PrerequisiteSciences = None
  SciencePurchasePointCost = 0  ; note that this means "not purchasable", NOT "free"!
  IsGrantable = No
End

;; -------------------------------------
;; Soviet Sciences
;; -------------------------------------

; --- LEVEL 1 POWERS ---
Science SCIENCE_BecomeLibyar
  PrerequisiteSciences = SCIENCE_Soviet SCIENCE_Rank1
  SciencePurchasePointCost = 1
  IsGrantable = Yes
  DisplayName = SCIENCE:ChinaRedGuardTraining
  Description = CONTROLBAR:ToolTipChinaScienceRedGuardTraining
End

Science SCIENCE_BecomeRussia
  PrerequisiteSciences = SCIENCE_Soviet SCIENCE_Rank1
  SciencePurchasePointCost = 1
  IsGrantable = Yes
  DisplayName = SCIENCE:ChinaBattleMasterTraining
  Description = CONTROLBAR:ToolTipChinaScienceBattlemasterTraining
End
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