logo   login
right
Home Forums Downloads Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Forum Info
Forum Members: 18,643
Total Threads: 8,744
Posts: 95,519

Administrators:
DeeZire, Redemption

There are currently 29 users online.
Partner Links

Free Credit Repair

Learn the Ticket Broker Secrets
Advertisements


Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

Reply
 
LinkBack Thread Tools
Old 04-02-2005, 11:12 AM   #11 (permalink)
Senior Member
 
Join Date: Feb 2005
Location: Canada
Posts: 185
Default

Yea , I would agree , the simpler changes that you seem to want to make , could all be achieved through the ini in a matter of no time , plus it seems that your really mostly interested in getting a few new models in the game for play. All you need to know in that case is what units you want to replace the models with and go find them in the apropriate faction ini.


Example. Get yourself a copy of FinalBig (or any other big extractor ) and extract Faction.ini . Put it in your C&C Generals/Data/ini Folder. (or ZH if that what you play.) Now go to the Edit/Find menu and do a search for AmericaVehicleHumvee.

It will hop you off to a spot in the code where you see this line.

Object AmericaVehicleHumvee.

Now a few lines under neath that is the conditionstate none model. Sits in a block like this.

Conditionstate None
Model = SAHUMMER
End

Change the model = to "YOUR MODEL" and all should be well.

Just remember all your textures have to be in C&CGenerals/Art/Textures

All your Models have to be in C&CGenerals/Art/W3D

Hope this helps and gives you a idea of how little is actually involved.
goblinsleez is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 04-02-2005, 11:20 AM   #12 (permalink)
Senior Member
 
Join Date: Aug 2004
Location: Philippines
Posts: 436
Send a message via MSN to IraqiPeopleRocks Send a message via Yahoo to IraqiPeopleRocks
Default

Hi welcome to DeeZire.net! if you are looking for free models just go to www.sleipnirstuff.com its a nice model and cameo resource!!
IraqiPeopleRocks is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 04-03-2005, 04:52 AM   #13 (permalink)
Junior Member
 
Join Date: Mar 2005
Location: Somewhere between Canada and Mexico
Posts: 5
Send a message via AIM to Agent_Smith
Default

Hey I also new here and I have a different question on mods. How do you play them online(if its even possible)?
Agent_Smith is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 04-03-2005, 06:48 AM   #14 (permalink)
Senior Member
 
Join Date: May 2003
Location: Eindhoven, Netherlands
Posts: 2,278
Send a message via ICQ to CodeCat Send a message via MSN to CodeCat
Default

You don't need to do anything special. The only thing you need to do is make sure both players have the exact same mod. If you don't have the same mod, you can't join the game (it's greyed out).
CodeCat is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 04-05-2005, 05:33 PM   #15 (permalink)
Junior Member
 
Join Date: Mar 2005
Posts: 7
Default

So am I hearing this right: You need to REPLACE one of the units already there if you want to add a new unit? What if I like the existing units just fine, but want a new tank?

I also did a search for faction and faction.ini in my C drive and nothing shows up.
Scorponok is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 04-05-2005, 06:23 PM   #16 (permalink)
Senior Member
 
Join Date: May 2003
Location: Eindhoven, Netherlands
Posts: 2,278
Send a message via ICQ to CodeCat Send a message via MSN to CodeCat
Default

Did you even read my tutorial?
CodeCat is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 04-05-2005, 06:42 PM   #17 (permalink)
Junior Member
 
Join Date: Oct 2003
Posts: 13
Default

No, you can add new units without replacing others.

Faction.ini (and ALL of the INIs) are located in the INI.BIG file (in the Generals or Zero Hour directory). Go download XCC Mixer from xccu.sourceforge.net if you haven't already, open up INI.BIG, and extract the files to another directory. Then you can open the .ini in almost any text editor (i.e. Wordpad)
GWNox is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 04-06-2005, 03:36 PM   #18 (permalink)
Junior Member
 
Join Date: Mar 2005
Posts: 7
Default

Quote:
Originally Posted by ImmoMan";p=&quot View Post
Did you even read my tutorial?
Yes. Yes I did. And it was quite lovely!

I ran into a problem of Win2000 not being able to open any BIG files in that editor you mentioned (It gave me an application error, then it quit) I'm gonna try the same thing on my home comp and see if I get the same error or if its just this work computer that is giving me troubles.
Scorponok is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 04-06-2005, 04:14 PM   #19 (permalink)
Senior Member
 
Join Date: Aug 2003
Posts: 1,087
Default

Are you using FinalBig, or XCC Mixer?

I have w2kpro and FinalBig, and no problems opening bigs.
key0p is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Reply


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are On
Refbacks are On


Similar Threads
Thread Thread Starter Forum Replies Last Post
playing multiplayer game modes in skirmish Revenge777 Red Alert 2 & Yuri's Revenge Editing 3 07-16-2005 06:44 AM
Playing with fire! Thinimus Generals & Zero Hour Editing 8 12-11-2004 05:23 PM
playing as the boss general and ini editing for ZH CCGISME Generals & Zero Hour Editing 6 10-18-2003 09:43 PM
Question about playing a little mod DKasemier Generals & Zero Hour Editing 7 04-27-2003 05:06 PM


All times are GMT -4. The time now is 11:16 AM.


Design By: Miner Skinz.com
Powered by vBulletin® Version 3.7.3
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.