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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 03-25-2005, 12:14 AM   #1 (permalink)
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Default Upgrades as Prerequisites?

Is it possible to have an upgrade as a pre-requisite for a unit or structure?
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Old 03-25-2005, 06:33 AM   #2 (permalink)
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Could you just add the Upgrade = xxx under prerequisites? Although I assume you've already tried that.
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Old 03-25-2005, 01:15 PM   #3 (permalink)
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Wonīt be so easy.
I had same problem some time ago and only solution I found was
not to limit the UNIT itself but its BUTTON where you can have
upgrade as pre-requisite

CommandButton Command_Construct*YOURUNIT*
Command = UNIT_BUILD
Object = *YOURUNIT*
Options = NEED_UPGRADE
Upgrade = *YOURUPGRADE*
End

The only problem is that when you will hold mouse on it it wonīt show you why you canīt buy it so you have to include it in DescriptLabel.
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Old 03-25-2005, 02:46 PM   #4 (permalink)
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Or you can have an upgrade trigger the creation of an object that can act as a prerequisite.
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Old 03-25-2005, 08:03 PM   #5 (permalink)
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Sweet. That will do just fine. Thanks for your input.
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Old 03-26-2005, 07:00 AM   #6 (permalink)
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Is there any possible way to make an object the prerequisite for an upgrade???
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Old 03-26-2005, 09:08 AM   #7 (permalink)
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Put the upgrade on the object?
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Old 03-26-2005, 09:13 AM   #8 (permalink)
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No that's different, Im talking about making an upgrade purchasable after building a certain object1
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Old 03-26-2005, 02:31 PM   #9 (permalink)
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Nope. Upgrades cannot have prerequisites.
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Old 03-26-2005, 03:47 PM   #10 (permalink)
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But surely the upgrade button can.
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