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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 03-18-2003, 05:35 PM   #1 (permalink)
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Default Detention center seems out of place?

is it just me whos thinking this........ doesn't it seem strange that its just a building that lets you see what the other guys doing.........

was it the same in the beta?

did the POW van buildable there? its comfusing me beause china and gla have not got a building like it
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Old 03-18-2003, 06:03 PM   #2 (permalink)
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Yeah, its a little strange. It seems like there should be an intel center or something else instead of a POW camp
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Old 03-18-2003, 06:11 PM   #3 (permalink)
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me try in to make pow trucks possible
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Old 03-18-2003, 06:36 PM   #4 (permalink)
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It originally provided the POW Truck which was used to take captured prisoners back to the Detention Camp. The duration of the Intelligence super weapon (i.e. how long it revealed the map for) increased with every POW you returned.

Prisoners were 'captured' by stunning them with the Flash Bang grenades (which originally was an upgrade from the Detention Camp).
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Old 03-18-2003, 06:47 PM   #5 (permalink)
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i cannot make it capture ppl
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Old 03-18-2003, 07:11 PM   #6 (permalink)
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Quote:
Originally Posted by DeeZire
It originally provided the POW Truck which was used to take captured prisoners back to the Detention Camp. The duration of the Intelligence super weapon (i.e. how long it revealed the map for) increased with every POW you returned.

Prisoners were 'captured' by stunning them with the Flash Bang grenades (which originally was an upgrade from the Detention Camp).
I can see why thay removed it. What a load of hassel that would have been :/
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Old 03-23-2003, 09:35 AM   #7 (permalink)
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according to the description of the bulding it should let you bould Spies...? i jsut haven't found any way to do that yet.
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