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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 04-01-2005, 05:07 AM   #11 (permalink)
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Quote:
Originally Posted by sc4freak
62x50!? Darn, all this time I've been making them in 60x48! What size are the large ones supposed to be in?
They're supposed to be 122x98. However, similarly to their smaller counterparts, they're mapped as 120x96... illogical, but whatever...
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Old 04-01-2005, 09:03 PM   #12 (permalink)
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they prolly wanted that colored outline to be visible..
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Old 04-11-2005, 08:40 PM   #13 (permalink)
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Is there ANY way at all to do this?! I mean, although it may or may not be 50X44 ( and I am 100% sure they are ingame) Why would the game resize it if the image is already the right size? No matter what I do to the picture, make it bigger or smaller, no matter what I do to its coordinates, it looks awful. If there is anyone out there that can help me, this is your time to shine because I have wasted so much time on this with so little results.
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Old 04-12-2005, 04:17 AM   #14 (permalink)
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Did you just save the .tga as a 50x44 image?

If so, then you can't do that. Put it into a large 512x512 .tga. That way, not only can you a bunch into a single file, your cameos won't look really distorted in-game.
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Old 04-16-2005, 07:08 AM   #15 (permalink)
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I also do a copy merged in photoshop and then run a cameo through a sharpen filter in photoshop which means when the comabar and cameos show up ingame they're nice and crisp everything can look a bit blurry otherwise.
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