User Name
Remember Me?
Password
Home
Forums
Downloads
Register
FAQ
Members List
Calendar
Search
Today's Posts
Mark Forums Read
Forum Info
Forum Members: 18,617
Total Threads: 8,723
Posts: 95,204
Administrators:
DeeZire
,
Redemption
There are currently
35
users online.
Partner Links
Free Credit Repair
Learn the Ticket Broker Secrets
Advertisements
DeeZire Online
>
Editing Community
>
Command and Conquer Editing
>
Generals & Zero Hour Editing
» Saving DDS with alpha channel
Generals & Zero Hour Editing
Discuss any modding related issues to do with Generals and Zero Hour here.
Page 2 of 2
<
1
2
LinkBack
Thread Tools
03-30-2005, 11:31 AM
#
11
(
permalink
)
Chrizz
Senior Member
Join Date: Mar 2003
Location: Nijmegen, The Netherlands
Posts: 849
DXT5 (4 bit interpolated alpha) - Good for gradients and continuous variations, not good for sharp edges.
lol DXT5 got best quality textures
i tested it all and space i never waste hehe :lol:
03-30-2005, 12:11 PM
#
12
(
permalink
)
CodeCat
Senior Member
Join Date: May 2003
Location: Eindhoven, Netherlands
Posts: 2,278
Rubbish.
I suggest you read this before you say anything unfounded:
http://wiki.beyondunreal.com/wiki/DXT
03-30-2005, 12:42 PM
#
13
(
permalink
)
Chrizz
Senior Member
Join Date: Mar 2003
Location: Nijmegen, The Netherlands
Posts: 849
Thats for ut2k3 and 2k4 cuz ut got a own DXT compresser
03-30-2005, 01:31 PM
#
14
(
permalink
)
CodeCat
Senior Member
Join Date: May 2003
Location: Eindhoven, Netherlands
Posts: 2,278
Yes, and if you don't... that's what the DDS plugin for PSP/PS is for.
03-30-2005, 04:05 PM
#
15
(
permalink
)
key0p
Senior Member
Join Date: Aug 2003
Posts: 1,087
Quote:
Originally Posted by
Chrizz";p="
space i never waste
I beleive he is talking about filesize, not UV real estate.If you are saving an alpha channel on things that dont use alpha, then you are
wasting space
and
hardware resources
.
Page 2 of 2
<
1
2
«
Previous Thread
|
Next Thread
»
Thread Tools
Show Printable Version
Email this Page
Posting Rules
You
may not
post new threads
You
may not
post replies
You
may not
post attachments
You
may not
edit your posts
BB code
is
On
Smilies
are
On
[IMG]
code is
On
HTML code is
Off
Trackbacks
are
Off
Pingbacks
are
On
Refbacks
are
On
Similar Threads
Thread
Thread Starter
Forum
Replies
Last Post
Texturing (Alpha Channel?) help pls?
Indigo
Generals & Zero Hour Editing
2
01-03-2007
08:17 PM
Problem Saving as .dds
Mishkin
Generals & Zero Hour Editing
13
12-10-2004
06:49 PM
Photoshop 7 alpha channel fix
old_man_funk
Generals & Zero Hour Editing
5
03-03-2004
03:42 PM
Keeping Alpha Channel in TGA skin
NEONecd888
Generals & Zero Hour Editing
10
12-14-2003
06:35 PM
Saving problem...
Madfenix
Generals & Zero Hour Editing
0
08-21-2003
06:47 AM
All times are GMT -4. The time now is
01:31 AM
.
Contact Us
-
Deezire Online
-
Archive
-
Top
Design By:
Miner Skinz.com
Powered by vBulletin® Version 3.7.3
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
LinkBack
LinkBack URL
About LinkBacks
Bookmark & Share
Digg this Thread!
Add Thread to del.icio.us
Bookmark in Technorati
Furl this Thread!
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45