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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 03-31-2005, 10:34 AM   #1 (permalink)
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Default Problemos, I hate Problemos..

Hey guys, Im the big cheese at Generals 40k: Only War and I've got a big problemo I've tried to solve for a while now..

When you play as IG (a team) and select the Warfactory once it's completely built, the game crashes. Everything's fine if you select it while it's being built. It seems the problem has something to do with either the upgrades that are built from there or the cameos or something else related..

Any ideas of what else it might be?? :S
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Old 03-31-2005, 10:45 AM   #2 (permalink)
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That's just a guess but...

well whatever This happened to me, too. Well I started to check the CommandButton.ini, Upgrades that are called from the warfactory.

Sometimes even restarting the game (if you start from a savegame) helps.

The final solution would be to recode this warfactory. You might fix this problem in seconds if you just redo the coding.
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Old 03-31-2005, 12:41 PM   #3 (permalink)
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Strange..

I did actually have an older version of the Warfactory code and I cross-checked it with the new one and they're both the same.. So I'm not sure if recoding it would help..
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Old 03-31-2005, 12:46 PM   #4 (permalink)
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Might sound dumb, but you used the WB for debug?

Did you change anything on the wnd files? Any new building / unit that has a reference to the warfactory?

GrantScience / GrantUpgrade etc.?
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Old 03-31-2005, 08:09 PM   #5 (permalink)
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Sounds to me like a commandset problem-it can occur if you mis-spell the name of the commandset or something i.e. in the warfactory it is referenced as IGWarFactoryComandSet, but in the commandset.ini it is called IGWarFactoryCommandSet
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Old 04-01-2005, 09:00 PM   #6 (permalink)
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Yeah we found the problem

T'was a misspelled z'doink!! or something like that
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