logo   login
right
Home Forums Downloads Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Forum Info
Forum Members: 18,617
Total Threads: 8,723
Posts: 95,213

Administrators:
DeeZire, Redemption

There are currently 45 users online.
Partner Links

Free Credit Repair

Learn the Ticket Broker Secrets
Advertisements


Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

Reply
 
LinkBack Thread Tools
Old 04-09-2005, 11:33 AM   #1 (permalink)
Member
 
Join Date: Mar 2005
Location: Scotland
Posts: 69
Send a message via AIM to IronFist
Default Multiple Superweapons.

Is it possible to have multiple carpet bombs and napalm strikes. What I mean is like a Nuclear Missile, Scud Storm and Particle - you can build several buildings and get more of that superweapon. Build more aifields and get multiple carpet bombs...
IronFist is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 04-09-2005, 01:54 PM   #2 (permalink)
Senior Member
 
Join Date: Feb 2005
Location: Canada
Posts: 185
Default

i am not sure if it is the cause or not , but i think that it has something to do with the SharedSyncedTimer = Yes/No

I could be wrng , but i am sure that i had carpet bomb set to be able to fire from different buildings over and over , at same time. The issue is , trying to have to cases of it on one unit/ building.

As long as you avoid this , i think you should be fine. If it dont work , let me know , im sure i can make it work , i did b4
goblinsleez is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 04-10-2005, 03:18 AM   #3 (permalink)
Senior Member
 
Join Date: Jan 2003
Location: Bunbury, Western Australia
Posts: 130
Default

It's possible, alright - I've done it with my own mod.

Part of the trick is, as goblizsleez said, to make sure that SharedSyncedTimer = No in SpecialPower.ini for the power that controls the general's power. Once you've done that, when you play the game just build more than one of the building that has the code to use that power in it - usually the command centre. For each building of the right kind you have, you get one go with the attack of your choice - eg, if you have 3 China command centres, you could have 3 artillery barrages.
Sponge is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 04-10-2005, 08:45 AM   #4 (permalink)
Member
 
Join Date: Mar 2005
Location: Scotland
Posts: 69
Send a message via AIM to IronFist
Default

Thanks guys - Ill try that.
IronFist is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Reply


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are On
Refbacks are On


Similar Threads
Thread Thread Starter Forum Replies Last Post
Superweapons optical_genius Red Alert 2 & Yuri's Revenge Editing 21 08-23-2004 02:53 PM
All about Superweapons Panzerfather Generals & Zero Hour Editing 4 08-02-2003 12:13 AM
Superweapons Carbon Generals & Zero Hour Editing 0 06-07-2003 10:12 AM
SuperWeapons... General-Commander Generals & Zero Hour Editing 16 02-15-2003 08:22 PM
Superweapons help! Darigaaz Red Alert 2 & Yuri's Revenge Editing 10 01-06-2003 05:32 AM


All times are GMT -4. The time now is 03:59 PM.


Design By: Miner Skinz.com
Powered by vBulletin® Version 3.7.3
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.