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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 04-13-2005, 03:50 PM   #1 (permalink)
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Default Newbie modder seeking advice.

I have decided I want to start modding ZH. But frankly I dont know where to begin. I have started looking through the forums to pick up bits and pieces of information but I'm still lost. The last game I modded was Tiberian Sun. What has changed since? I see generals still uses INI files but it seems there are a lot more. If it wouldnt be too much of a hastle, could someone point me to a good resource place to start editing? Thank you
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Old 04-13-2005, 04:31 PM   #2 (permalink)
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http://gendev.game-mod.net/
Good resource to start out.
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Old 04-15-2005, 11:59 AM   #3 (permalink)
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LOL shamless sell ad.
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Old 04-15-2005, 01:35 PM   #4 (permalink)
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But in all fairness, it's probably got the best articles for beginners.
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Old 10-03-2005, 03:14 PM   #5 (permalink)
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That link doesnt work
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Old 10-03-2005, 03:48 PM   #6 (permalink)
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Fairly old topic; it's probably moved or got taken down.
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Old 10-03-2005, 04:51 PM   #7 (permalink)
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The new address is http://gendev.gamemod.net without the - . Which it has been for the past two months BTW...
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Old 10-06-2005, 06:11 AM   #8 (permalink)
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god damn, 2 months and I only realised last week!
It's strange though cos I could still see killasmods with the - untill last week...
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Old 10-07-2005, 10:57 AM   #9 (permalink)
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A big difference between Generals:ZH and Tiberium Sun is that every general has different units as opposed to TS which has only two different sides. So I use final big to open the big files and you just have to find the general you are wanted to mod. It is alot bigger job than TS could ever be.
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