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Generals & Zero Hour Editing
» Red Alert: ReGeneration's newest renders
Generals & Zero Hour Editing
Discuss any modding related issues to do with Generals and Zero Hour here.
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04-14-2005, 07:44 AM
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CodeCat
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Join Date: May 2003
Location: Eindhoven, Netherlands
Posts: 2,278
Red Alert: ReGeneration's newest renders
No, we haven't run out of these yet! So until we do, they'll just keep coming.
Today's renders are:
The Allied Missile Silo
[imgl:2715fe8ad8]http://regen.game-mod.net/pics/82_s.png[/imgl:2715fe8ad8]
The Soviet Radar Dome
[imgl:2715fe8ad8]http://regen.game-mod.net/pics/83_s.png[/imgl:2715fe8ad8]
See you soon for more.
04-14-2005, 12:39 PM
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homura
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Join Date: May 2004
Posts: 134
nice! keep working!
04-14-2005, 08:38 PM
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Mikerator
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Join Date: Jan 2004
Location: Behind you...
Posts: 276
I really appreciate your mod !
Good job !
04-15-2005, 11:39 AM
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Phoib
Senior Member
Join Date: Dec 2002
Posts: 1,031
[ACKmode]The Radardome is supposed to have 144 faces, you have 120![/ackmode]
Nice Radar dome, like ours better though :P
And for giggles and fun, your Russian naming now ways: Sfiet Yadaya Dfme :P
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New renders at Red Alert: ReGeneration
CodeCat
Generals & Zero Hour Editing
1
04-20-2005
06:37 PM
Two more renders from Red Alert: ReGeneration
CodeCat
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04-19-2005
05:11 AM
Red Alert: ReGeneration renders, batch two.
CodeCat
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04-09-2005
05:56 PM
Red Alert: ReGeneration renders number three.
CodeCat
Generals & Zero Hour Editing
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04-09-2005
10:58 AM
Red Alert: ReGeneration is back, with renders!
CodeCat
Generals & Zero Hour Editing
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04-04-2005
01:37 AM
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