I have seen some in game mods with like 600+ polys units
Now i was under the impress that it should be no more then 300+
now my mod for the most part will be played on my pc only
becasue my system is far above the minal specs for the game, i assume that i can push past this 300 poly limit, not my question is what is the cap on the poly limit, i mean in Proclone's titan mesh had more the 700 polys
if i was given the 700-1100 poly limit my walker mesh whole have about 200% more detail.
But like wise i mean if i have 20 walkers on screen and they are 1100 poly each what kind of slow down am i looking at,
has anyone done any expirementing with the max # of polys this engine can handle, becasue alot of these mods seem to have very high poly count models, I ran into this problem when i tried to download the blizkerg II mod, it says my system does not meet the requirements to run,
but i have a 64 bit chip with a GT SLi nivida card so what gives, Does the mod only work for 32 bit P4/XP chips? or is some other non related error.
(i was very excited to try that mod :cry: )