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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 04-15-2005, 12:28 PM   #1 (permalink)
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Default Stealth units

Can a stealthed unit be changed so nothing can detect it? Units and defence structures. Ive got a transport truck which is stealth but can it be undetected all the time?
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Old 04-15-2005, 01:05 PM   #2 (permalink)
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i think if you copy the current stealth code (which i belive is in the object files and upgrade.ini) but change the name of it to StealthUpdate01 instead of StealthUpdate and apply that to your tuck. as the stealth detect units are programed to find StealthUpdate and not StealthUpdate01 your truck should ne fine... i think...

Though i think its a bad idea cos u could just drive it to your enemies base and run infantry over as they exit baracks or somet...
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Old 04-15-2005, 01:10 PM   #3 (permalink)
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Maybe it is a bad idea then. Im still trying to think of other good ideas of how to make this truck unique in some way. any ideas guys?
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Old 04-16-2005, 08:10 AM   #4 (permalink)
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you could make it travel across water..
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Old 04-16-2005, 09:57 AM   #5 (permalink)
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or how about underground?
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Old 04-17-2005, 02:46 PM   #6 (permalink)
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Could it be resistant to machinegun fire or flame or something?
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Old 04-19-2005, 05:04 AM   #7 (permalink)
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Yeah, very easily - just take a look at the Dragon Tank's armor, they're Flame retardant.
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Old 04-19-2005, 01:53 PM   #8 (permalink)
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Changing the stealthupdate will make the game crash... you could make it immune to radiation poison and anything else you heart desires.
You can make it fly when you click a button or drive on water/underground/ in the air/ just plain disappear intirely (missing W3D model:lolthe trick is thinking of an idea.
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Old 04-20-2005, 04:21 PM   #9 (permalink)
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Yes it is, Thanks anyway.
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Old 04-20-2005, 04:51 PM   #10 (permalink)
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I have an idea, Could it act like a mobile barracks and produce infantry. It will be stealth and tank armoured as well.
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