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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 04-17-2003, 02:47 PM   #41 (permalink)
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I custom made the sparks to look like the ones from the missiles that were hitting stuff in Iraq. Also I really hope to get Energy Mod v5.0 out before any X-Pack by EAP is releaced
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Old 04-17-2003, 03:02 PM   #42 (permalink)
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Lt Zack, any ideas on a date you hope to release your mod?
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Old 04-17-2003, 03:23 PM   #43 (permalink)
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(should be talking about this at my forums)
but whenever I can get the stuff done as I have decided to learn or do the best I can to make the infantry models myself but there is still the problem of skinners as I cant do that even if my life depended of it so I REALLY need someone to skin our models...
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Old 04-17-2003, 06:14 PM   #44 (permalink)
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so does anybody have a solution to my problem? and i already searched and didnt find anything so dont say that i didnt try.
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Old 04-17-2003, 07:26 PM   #45 (permalink)
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ok you want like 1 or 2 Tomakawk Missiles to come in from off screen and hit a target right?

well you will need to use the code for the Atrillary barrage and set it's number of shells to 1 or 2 and maby make the accurisy to perfict like 0 or something it isnt hard really
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Old 04-17-2003, 08:30 PM   #46 (permalink)
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uh, i copied the guys code, is that why it didnt work? and i did use the code for the artillery barrage, i just didnt want to replace the atrillery barrage so i copied the code instead of changing the original.it wasnt hard, i just want to know why my code didnt work.
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Old 04-17-2003, 08:40 PM   #47 (permalink)
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you have to do it completely as everything for that SW has to be copied to a new one for it to work and I mean everything that is assoceated with that SW
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Old 04-17-2003, 08:42 PM   #48 (permalink)
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whats an SW? srry but im not too good with the generals code yet.
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Old 04-17-2003, 08:55 PM   #49 (permalink)
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SW = SuperWeapon
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Old 04-17-2003, 09:32 PM   #50 (permalink)
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uh, i did. if i missed anything, could you tell me what it is?
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