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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 03-20-2003, 10:03 AM   #1 (permalink)
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Default NEW Usa superweapon

Anyone think about this one? Four extra large patriot 4 missiles are fired off map. they lazily arc over the target and explode, decemating the entire area. :dead: sound good?

I just need some help to code it (ie a few suggestions, and what files i will need to extract) i plan to build it off of the artillery barrage.
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Old 03-20-2003, 10:34 AM   #2 (permalink)
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this was 1 of my orignal ideas for new sup weapons
to do it just use the Artilery strike as template
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Old 03-20-2003, 01:29 PM   #3 (permalink)
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Or maybe a B2 comes in a detonates a small nuke on taget
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Old 03-20-2003, 04:17 PM   #4 (permalink)
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Quote:
Originally Posted by FoxMcCloud
Or maybe a B2 comes in a detonates a small nuke on taget
Actually, that is already an SW. However, it is dropped by a GLAplane I think...it's the Black Market Nuke, disabled in the game just like TerrorCell and Defector, but the code is still there.

About the new artillery like weapon: it is easy. I just gave it a go with Tomahawk missiles and it worked like a charm... Although I edited one thing too much...Instead of exploding, the Tomahawks bounced up, then headed for the horizon and disappeared....rofl...

That was due to the fact that I replaced "ArtilleryBarrageDamageWeapon" with "TomahawkMissileWeapon". If you leave the "ArtilleryBarrageDamageWeapon" as it is, it causes the stuff you launch to explode on the target... Just a little hint for ya in case you changed it...
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Old 03-20-2003, 05:20 PM   #5 (permalink)
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what were the two GLA ones i've not heard of them
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Old 03-20-2003, 06:02 PM   #6 (permalink)
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dude the black market nuke is used in 1 of da missions i already tried it
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Old 03-20-2003, 06:24 PM   #7 (permalink)
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ARGE!! The bloody code wont work.Ive got it so it should worj, but it wont, ill post it here. Here it is:
Quote:
; -----------------------------------------------------------------------------
; -----------------------------------------------------------------------------
ObjectCreationList SUPERWEAPON_ArtilleryBarrage1

DeliverPayload
Transport = ChinaArtilleryCannon
FormationSize = 8
FormationSpacing = 1.0
StartAtPreferredHeight = Yes
StartAtMaxSpeed = Yes
MaxAttempts = 1 ;max attempts
DeliveryDistance = 250 ;distance from target allowed to start/stop dropping.
WeaponErrorRadius = 25 ; how bad the artillerist is
DelayDeliveryMax = 3000 ; his delayed reaction to "Fire!"
VisibleItemsDroppedPerInterval = 1 ;Drops two bombs at a time
VisibleDropBoneBaseName = RootTransform ;The bombs are created and dropped at this bone base
VisibleSubObjectBaseName = Bomb ;The bombs are visible until dropped.
VisibleNumBones = 1 ;Number of bones.
VisiblePayloadTemplateName = TomahawkMissileWeapon ;Created when payload is dropped.
VisiblePayloadWeaponTemplate = ArtilleryBarrageDamageWeapon
InheritTransportVelocity = Yes ;The bombs will start at transport velocity.
ExitPitchRate = 30 ;The bomb will pitch down.
SelfDestructObject = Yes ; so the delivery vehicle goes away 'POP!'
DeliveryDecalRadius = 125
DeliveryDecal
Texture = SCCArtilleryBarrage_China
Style = SHADOW_ALPHA_DECAL
OpacityMin = 25%
OpacityMax = 50%
OpacityThrobTime = 500
Color = R:255 G:156 B:0 A:255
OnlyVisibleToOwningPlayer = No
End
End
End
This causes my game to crash when ever i use it... :cry:
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Old 03-21-2003, 03:26 AM   #8 (permalink)
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Come on... I need help! ANYONE! Anyone...? Im all alone.....!
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Old 03-21-2003, 04:03 AM   #9 (permalink)
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Here's your B2 Bomber dropping a small nuke:

It's one of my older screens but I still like it
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Old 03-21-2003, 06:36 AM   #10 (permalink)
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Looks like the effect of the nuke-capable MiGs I've been working on. Nothing like a superweapon of course...
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