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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 04-16-2005, 08:09 AM   #1 (permalink)
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Join Date: Apr 2005
Posts: 10
Default New type of paradrop

well, im modding the boss general now, and making a new sort of paradrop.
i'm using this code:
Code:
;-----------------------------------------------------------------------------
;Start Boss General
;-----------------------------------------------------------------------------
SpecialPower SuperweaponParadropBoss
  Enum                = SPECIAL_PARADROP_AMERICA
  ReloadTime          = 240000   ; in milliseconds
  RequiredScience     = SCIENCE_BossParadrop1
  PublicTimer         = No
  SharedSyncedTimer   = Yes
  RadiusCursorRadius  = 50
  ShortcutPower       = Yes     ;Capable of being fired by the side-bar shortcut.
  AcademyClassify     = ACT_SUPERPOWER ;Considered a powerful special power that a player could fire. Not for simpler unit based powers.
End
but that won't work, all is just normal, and when you want to use the power you get the no action cursor..
i tried looking for "SPECIAL_PARADROP_AMERICA" in other ini files, but no results
anyone got a fix?
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Old 04-17-2005, 10:15 AM   #2 (permalink)
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Posts: 33
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you have to add a module-tag to the boss generals command center have a look at it and work it out
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