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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 04-19-2005, 02:05 PM   #1 (permalink)
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Default smaller .str file

Right so I was looking through the WB log file and found that it looks for a map.str file in the scripts folder. So I was thinking instead of editing the .csf file or making an entire .str file you could just put your text there instead!
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Old 04-19-2005, 02:43 PM   #2 (permalink)
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You could also make a generals.str and put all of the game's STR entries in it.
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Old 04-25-2005, 03:23 PM   #3 (permalink)
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Yeah but the idea of having just the strings you make is so that you don't have to make all of the game's strings... less typing
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Old 04-25-2005, 05:49 PM   #4 (permalink)
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Ok, but then it only works for one map, not a whole mod.
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Old 05-02-2005, 02:59 PM   #5 (permalink)
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No, you put it in the main game directory/Data/Scripts/map.str and it looks for "all" strings inputs in that directory - meaning it would be sufficient for an entire MOD,
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Old 05-02-2005, 04:46 PM   #6 (permalink)
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Arf? :wtf:

This is news to me...
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Old 05-09-2005, 02:28 PM   #7 (permalink)
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Yeah, but if you look in the WB log you'll see that it looks for a file of that name in that directory! I haven't tried it yet though... because I have already gone and made the entire tooltip controlbar file and such.
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