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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 04-22-2005, 10:22 PM   #1 (permalink)
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Default NOOOOOOOOOOOOOB MODDER HELLLLLLLLLP NEEDED

Ok, I need a lot of help.

How do I make it so that I can look at w3d models that the game already has to deliver?????????

I know some peopel were talking about a w3d importer or something like that so i downloaded one but now i dont know how to get it to work after unzipping it..

much much much assistance needed
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Old 04-22-2005, 11:11 PM   #2 (permalink)
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Well first you need to download the renx tools so you will get a w3d view, then you should extract the w3d files from the BIG with a BIG file editor. now if you want to view the w3ds then all you have to do is run the w3d viewer tool and open it up. after the first time you should be abel to just dubel click the w3d and it will open.


If you want to inport it will epend on what you are useing, 3d max or Renx/Gmax.

this inporter will work for both.W3D Importer
Code:
INSTALLATION:

Place the file in your 3dsmax7\scripts\startup folder or gmax\gamepacks\Westwood\RenX\scripts\startup folder.
Yes it works with gmax and 3dmax7 and imports animations.

Then from inside max:

Click on Customize > Custimize User Interface.
Quads Tab.
Click on the Category dropdown box, scroll all the way to the bottom of it and then click on W3D Importer.
Then drag Coolfile W3d Importer to anywhere in the right scrollbox of the current window. I've placed mine under "Start Paramater Wiring" and added a seperator above it.
Save the interface and overwrite the old if you want.
Close down the window. All installed!

Now anytime you want to import a w3d file. Simply right click in any viewport and click the item Import W3d File from the quad menu.
the cerdit for the installation gose to liger.
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Old 04-23-2005, 12:38 AM   #3 (permalink)
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well see that is where i have the problem. I wish i could just easily do that but my w3d viewer is acting gay! Maybe its because i have that w3d importor installed or something. I dunno
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Old 04-23-2005, 04:58 AM   #4 (permalink)
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The w3d importer script has nothing to do with w3d viewer, it is a script for gmax/3dsmax, w3dviewer is a totally separate program.
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Old 04-23-2005, 01:25 PM   #5 (permalink)
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hmmmmm.... well even if i did somehow install it correctly, it says " look for an import w3d button". Where is this button?
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Old 04-23-2005, 01:52 PM   #6 (permalink)
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Coolfile made a nice w3d importer

You can grab it here:

http://www.sleipnirstuff.com/forum/v...t=w3d+importer


PS: PLEASE READ THE README TO GET IT WORKING.
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Old 04-23-2005, 07:16 PM   #7 (permalink)
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www.wagnerma.de, download the laterst version of FinalBig and open the W3D.Big that's in the ZH directory, you can view each W3D model inside it with the latest FinalBig.
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Old 04-24-2005, 12:25 PM   #8 (permalink)
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Well, I have a final big that can open w3d files, I just want to look at the details like bones and stuff.
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Old 04-25-2005, 03:49 PM   #9 (permalink)
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Well, since i cant get w3d importer to work, can someone tell me either:

1: where to find the list of bones (what file)
or
2: Tell me the bones for:
Raptor
Stealth Fighter
War Factory
Humvee
Red Guard
and
Stealth Fighter Jet Missiles
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Old 04-27-2005, 07:59 AM   #10 (permalink)
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Each unit has it's bones listed in the factionunit.ini file.
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