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DeeZire Online
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Command and Conquer Editing
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Generals & Zero Hour Editing
» So EA released...
Generals & Zero Hour Editing
Discuss any modding related issues to do with Generals and Zero Hour here.
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04-26-2005, 01:17 PM
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IraqiPeopleRocks
Senior Member
Join Date: Aug 2004
Location: Philippines
Posts: 436
Quote:
Originally Posted by
The_Hunter";p="
The old dragon tank skin is the same only a abit darker :/
the RPG trooper model & skin are in the Alpha 98 and the rebel skin & model too
Oh Thanks For Telling
Btw Gotta Agree The Old Crusader Tank Voice is Better Than the Final one.
04-28-2005, 02:02 AM
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Cboidy8888
Senior Member
Join Date: Aug 2004
Posts: 216
err soz to bother u... but ALL of the old civy buildings...
btw long time no c!
but yea, the old buildings were awesome, so if there r ne more out of the old build... :scared:
and what about the water? is it possible with this whole new stuff?
04-29-2005, 08:24 AM
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IraqiPeopleRocks
Senior Member
Join Date: Aug 2004
Location: Philippines
Posts: 436
maybe the old water is hardcoded :| btw DeeZire can u release the crusader tank debris?
04-29-2005, 01:08 PM
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HorseAss
Senior Member
Join Date: Jan 2004
Posts: 231
http://image.com.com/gamespot/images..._screen003.jpg
Hmm, I wonder how did they get that infantry to stand in such a neat square.
04-29-2005, 03:28 PM
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ziggy78
Senior Member
Join Date: Apr 2003
Location: USA
Posts: 241
there is a way to put units into formations i think, but i myself have never used it.
04-30-2005, 02:23 AM
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IraqiPeopleRocks
Senior Member
Join Date: Aug 2004
Location: Philippines
Posts: 436
EA Removed that feature. IIRC
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