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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 04-25-2005, 06:40 PM   #1 (permalink)
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Default Object replacement

So it works for the first part, turning the vehicle into a building but i cannot get the building to turn back into a vehicle. It says "A conflicting upgrade has been purchased"

Upgrade.INI
Code:
Upgrade ReplaceObjectUpgrade
  DisplayName        = UPGRADE:ReplaceObject
  Type               = Object
  BuildTime          = 5.0
  BuildCost          = 0
  ButtonImage        = SARadarUpgrade ; for now
  ResearchSound      = NoSound ;Atleast for now
End
Code for replacement in Factionbuildings.INI
Code:
Behavior = ReplaceObjectUpgrade ModuleTag_40 
    ReplaceObject = AmericaVehicleMedic
    TriggeredBy = ReplaceObjectUpgrade
  End
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Old 04-25-2005, 06:52 PM   #2 (permalink)
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Default

So...? Did you already buy that upgrade?

I'm not sure but it's quite possible that the new building 'inherits' the upgrades of the old vehicle. In that case all you need to do is use a different upgrade for the building undeploying into a vehicle.
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Old 04-25-2005, 07:02 PM   #3 (permalink)
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I did infact try that, maybe i forgot to change somthing. I'll look it over again.

EDIT : Right so still no luck :tard:
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Old 04-25-2005, 10:00 PM   #4 (permalink)
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i have that working for my carrier, which switches into a building, do u have an MSN, i could explain to you how to do it in more detail.
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Old 04-25-2005, 10:02 PM   #5 (permalink)
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No, i got it now. I was putting the Code in the wrong spot on the wrong building so it was looking for code that wasn't there. I noticed this when my warfactory started dissapearing :tard: i feel like a moron :tard:
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Old 04-25-2005, 10:03 PM   #6 (permalink)
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ok, nvm gj thought
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Old 04-26-2005, 05:39 AM   #7 (permalink)
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:lol:
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