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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 04-25-2005, 10:51 PM   #1 (permalink)
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Default Powers

Can u make a special power require a science and a building?
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Old 04-26-2005, 03:13 AM   #2 (permalink)
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well you could make a button like this:
Code:
CommandButton Command_ScudStorm
  Command                 = SPECIAL_POWER
  Science             = SCIENCE_ScudStorm
  SpecialPower            = SuperweaponScudStorm
  Options                 = NEED_SPECIAL_POWER_SCIENCE NEED_TARGET_POS CONTEXTMODE_COMMAND
  TextLabel               = CONTROLBAR:ScudStorm
  ButtonImage             = SSScudStorm
  ButtonBorderType        = ACTION ; Identifier for the User as to what kind of button this is
  DescriptLabel           = CONTROLBAR:TooltipFireSCUDStorm
  RadiusCursorType        = SCUDSTORM
  InvalidCursorName       = GenericInvalid
End
haven't tested this but i guess it will work if you put the correct sciences etc.
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Old 04-26-2005, 11:18 AM   #3 (permalink)
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all that does is fire the special power, i need it to require a special power, and a building.
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Old 04-26-2005, 02:10 PM   #4 (permalink)
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well, you can make the command only avaible for that building (this requires the building) and with the "Science = SCIENCE_ScudStorm " i guess it requires a sciene too
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