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DeeZire Online > Editing Community > Command and Conquer Editing > Generals & Zero Hour Editing » make paratroopers don't die when land on cliff?

Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 04-26-2005, 04:49 AM   #1 (permalink)
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Default make paratroopers don't die when land on cliff?

in ZH,if paratroopers land on cliff they'll die,but in regular Generals they won't. so, is there anyway make ZH paratroopers action like in regular Generals?thanks.
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Old 04-26-2005, 06:22 AM   #2 (permalink)
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i would be quite interested in knowing how that would work aswell....

perhaps if you change something in the locomotors of the parachute i'll have to look into it
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Old 04-26-2005, 01:31 PM   #3 (permalink)
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They Are Controlled in ObejectCreationList.ini not sure whats the right code tho because i dont have my pc too look in.
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Old 04-26-2005, 02:15 PM   #4 (permalink)
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i found this in the chem. general superweapons:
Code:
ObjectCreationList Chem_SUPERWEAPON_RebelAmbush1
  CreateObject
    ObjectNames = Chem_GLAInfantryRebel
    Count = 4
    SpreadFormation = Yes
    MinDistanceAFormation = 20.0
    MinDistanceBFormation = 30.0
    MaxDistanceFormation = 400.0
    FadeIn = Yes
    FadeTime = 3000
    DiesOnBadLand = Yes ;HINT HINT!!
    ; FadeSound = RebelAmbushActivated
  End
End
maybe you could try: DiesOnBadLand = No
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Old 04-26-2005, 02:23 PM   #5 (permalink)
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oops,found that DeliverPayload cannot use DiesOnBadLand
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Old 04-26-2005, 02:36 PM   #6 (permalink)
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Maybe you can give them the cliff locomotor, but that would just let them climb cliffs.
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Old 04-27-2005, 02:11 PM   #7 (permalink)
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what about the locomotor thing ravage did that work out i have not got a chance to try it myself yet :/
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Old 04-27-2005, 02:21 PM   #8 (permalink)
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The only thing that comes to my mind is this one:

Code:
OCLAdjustPositionToPassable = Yes ;Like RA2, shift target to passable cell so we don't land in water and on cliffs.
It may be used in the "OCLSpecialPower" Behaviour. However it doesn't seem to work that good since my men still jump onto cliffs, they evade water however.
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Old 04-27-2005, 11:31 PM   #9 (permalink)
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the locomotor thing is the last i would do :| ...i just don't want they can climb cliffs.
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Old 04-28-2005, 02:37 AM   #10 (permalink)
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Quote:
Originally Posted by ravage";p=&quot View Post
the locomotor thing is the last i would do :| ...i just don't want they can climb cliffs.
i wasn't reffering to the locomotors of the infantry i was reffering to the locomotor of the parachute :lol:

anyways i had a quick look at it's locomotors and did not get anything out of it that would be usefull :/

i did notice that parachutes also avoid getting on top of a building they move away from it untill they are on clear land
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