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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 04-28-2005, 04:53 AM   #1 (permalink)
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Default 4 runways[solved]

solved by Waraddict
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Old 04-28-2005, 06:23 AM   #2 (permalink)
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I sure hope not, I intend to build a multi-runway airfield too. I'll give it a play and get back to you if I find anything, but don't hold out on me as I'm busy working with other stuff at the moment too.
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Old 04-28-2005, 06:59 AM   #3 (permalink)
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You do know you have to actually add those bones to the model don't you?
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Old 04-28-2005, 07:05 AM   #4 (permalink)
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yes all 16 bones or "dummy objects" are present.
there pivots are all pointing to the right direction.
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Old 04-28-2005, 07:09 AM   #5 (permalink)
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Did you edit this module?

Code:
Behavior = ParkingPlaceBehavior ModuleTag_11
    HealAmountPerSecond     = 10
    NumRows                 = 2 
    NumCols                 = 2
    HasRunways              = Yes
    ApproachHeight          = 50
  End
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Old 04-28-2005, 07:19 AM   #6 (permalink)
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Thanx Waraddict you saved my day the code work had a 2 and 2 :lol: changed it

NumRows = 1
NumCols = 4
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Old 04-29-2005, 03:41 AM   #7 (permalink)
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lol, you missed something that simple :P
happens to the best of us
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