logo   login
right
Home Forums Downloads Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Forum Info
Forum Members: 18,575
Total Threads: 8,656
Posts: 94,426

Administrators:
DeeZire, Redemption

There are currently 52 users online.
Partner Links

Free Credit Repair

Learn the Ticket Broker Secrets
Advertisements


Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

Reply
 
LinkBack Thread Tools
Old 04-29-2005, 06:16 PM   #1 (permalink)
Member
 
Join Date: Jun 2004
Location: East Tennessee, USA
Posts: 30
Send a message via AIM to Silverdragon
Default URGENT: NEED HELP WITH WEAPON UPGRADES!

I recently made a new weapon based on the hellfire drone's weapon. It works fine, but its on an aircraft and I'd like the Laser Missiles upgrade(the 1 in the airfield that affects the raptors and stealth fighters) to also affect this weapon. I've tried everything I konw to do(giving it a weapon bonus, cloning it off the raptor's weapon stats) but nothing works. Can someone please tell me how to get this upgrade to work with the new weapon?
Silverdragon is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 04-29-2005, 09:10 PM   #2 (permalink)
Junior Member
 
Join Date: Mar 2005
Posts: 5
Default

First of all, make sure that this is somewhere in the new weapon definition (in Weapon.ini):

Code:
  WeaponBonus             = PLAYER_UPGRADE DAMAGE 125%
This allows the weapon to be affected by damage bonus upgrades. Now you need to specify which upgrade. With actual weapon objects such as tank shells and rockets, this is done in the object's code itself.

Open up WeaponObjects.ini (or wherever you've copied the rocket object definition), scroll down a bit, and check to see if something like this is present:

Code:
  Behavior = WeaponBonusUpgrade ModuleTag_99
    TriggeredBy = Upgrade_AmericaLaserMissiles
  End
This triggers the WeaponBonus assignment in the weapon and gives the missile or shell the weapon bonus.

Since you've already tried the weapon bonus approach, I think you overlooked the latter part.
PhoenixCrusader is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 04-30-2005, 12:06 PM   #3 (permalink)
Member
 
Join Date: Jun 2004
Location: East Tennessee, USA
Posts: 30
Send a message via AIM to Silverdragon
Default

Thanks. This was a big help. Now the upgrade works, I just needed to place the Behavior Trigger in the object's settings. This also means I can now make the new upgardes I had in mind.
Silverdragon is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Reply


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are On
Refbacks are On


Similar Threads
Thread Thread Starter Forum Replies Last Post
Extra weapon set upgrades; multiple turret upgrade Accele Generals & Zero Hour Editing 4 09-20-2005 03:46 PM
Need Help - Upgrades + Buildings requiring upgrades to build Azad0r LOTR: Battle For Middle Earth I & II Editing 5 01-02-2005 04:37 AM
Please READ Urgent! Redemption Generals & Zero Hour Editing 54 09-04-2003 07:54 PM
Need Urgent Help Sydro Red Alert 2 & Yuri's Revenge Editing 9 07-30-2003 11:32 AM
Weapon Upgrades... Jim-Bob Generals & Zero Hour Editing 1 07-12-2003 07:00 AM


All times are GMT -4. The time now is 10:35 PM.


Design By: Miner Skinz.com
Powered by vBulletin® Version 3.7.2
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.