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Generals & Zero Hour Editing
» Tunnel Problem
Generals & Zero Hour Editing
Discuss any modding related issues to do with Generals and Zero Hour here.
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05-14-2005, 08:43 PM
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Aut665
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Join Date: Feb 2003
Location: USA
Posts: 55
Tunnel Problem
I've been looking for this for a while and i cannot figure it out. How can i make it so the GLA tunnel network does not let vehicals through? Is there any way this is possible?
05-14-2005, 09:28 PM
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Dukester
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Join Date: Mar 2005
Posts: 47
I can't say for sure, but I doubt it. The tunnel networks are one of those unmoddable hardcoded things.
05-15-2005, 06:37 AM
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AntiSocialKindaGuy
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Join Date: Jul 2004
Location: London, UK
Posts: 376
Presumably, you could set the amount each vehicle takes in a transport to 0.
05-15-2005, 06:43 AM
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CodeCat
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Join Date: May 2003
Location: Eindhoven, Netherlands
Posts: 2,278
I don't think that would have any effect, as vehicles that take up 3 slots still only take up one in a tunnel...
05-15-2005, 11:56 AM
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catman
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Join Date: Dec 2004
Location: USA
Posts: 38
Yea, I was gona try to mod the tunnels in my mod, but it isnt looking good.
05-15-2005, 01:50 PM
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Aut665
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Join Date: Feb 2003
Location: USA
Posts: 55
so, it isn't looking good.
05-16-2005, 09:55 AM
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Mishkin
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Join Date: Oct 2003
Location: Nevada, USA
Posts: 933
You can always make a weapon that kills of vehicles but not infantry...
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