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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 05-19-2005, 02:52 PM   #1 (permalink)
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Default zero hour mod

I am hopeing to make a big mod for zero hour with an entire new side...how ever I am in need of modllers , skinners and coders.
pls go to the topic on cnc genrals world fourms: http://www.cncgeneralsworld.com/foru...?TOPIC_ID=5106
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Old 05-19-2005, 05:24 PM   #2 (permalink)
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Try to get some work done before you start asking for help like that, getting a team like that requires some serious credentials.
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Old 05-20-2005, 10:50 AM   #3 (permalink)
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I have designed many of the new units but have only posted some (on cnc generals world fourms-see link above) so peple don`t steal all my ideas
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Old 05-20-2005, 12:46 PM   #4 (permalink)
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lol, I very much doubt anybody would bother to steal your ideas; people have better things to do, and would generally want to generate their own regardless.

Catman is probably referring to models, code or ANYTHING other than "I have a great idea for a mod, here is a unit list, please join it." There are hundreds of these, and nobody is ever interested. Read the good old sticky mod thread

Now I'm trying to to be too cruel here, but if you can't do anything on the mod then learn before posting. Very few people want a leader who does nothing but generate ideas. As Eradicator puts it quite nicely in the above referenced thread:

Quote:
In a help wanted post always state what you yourself can do. As stated above nobody wants to be in a mod where the leader is just a boss. We have enough bosses in real life. And wait for for your mod to develop some before posting a help wanted. Do something like concept art, code or in-game art and show screenshots if applicable.
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Old 05-20-2005, 12:50 PM   #5 (permalink)
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Originally Posted by AntiSocialKindaGuy";p=&quot View Post
lol, I very much doubt anybody would bother to steal your ideas; people have better things to do, and would generally want to generate their own regardless.
You'd be surprised.
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Old 05-21-2005, 04:17 AM   #6 (permalink)
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http://www.deezire.net/modules.php?n...ewtopic&t=6648

Being a leader with ideas is not enough, you also need to be either lead coder or 3d/2d artist and have organizational skills, you have to understand that if you want people to join a big mod that will most probably take away a year or more of their life, you have to have a mod that's worth spending that time.
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Old 05-21-2005, 01:31 PM   #7 (permalink)
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Not too many people steal ideas, usually they get an idea from somone and change it to the way they like it, and by the time they're done, it doesn't even resemble the original unit or idea.
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