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DeeZire, Redemption
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| Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here. |
05-22-2005, 03:28 PM
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#1 (permalink)
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Junior Member
Join Date: Aug 2004
Location: Mainz/Germany
Posts: 23
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Radio Jam Specialpower?
I've read about The Radio Jam Specialpower, that it can cut off control off the units for a player in a radius an thats exactly what i need for a unit in my mod.
I've searched, but found nothing how to use it.
Do somebody know how to implement it?
(sorry for the bad english)
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05-23-2005, 02:34 AM
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#2 (permalink)
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Senior Member
Join Date: Oct 2004
Location: Alaska (Hell Frozen Over)
Posts: 384
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From what I've heard about it, the hard-code support for the Radio Jam was removed before release. I could be (and probably am) wrong, though.
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05-23-2005, 04:16 AM
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#3 (permalink)
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Senior Member
Join Date: May 2004
Location: My Secret Volcano Lair (USA)
Posts: 702
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A superweapon that fired a subdual type weapon would do the trick, for units that had a subdual damage cap that is... this of course could be added to each unit, but it would be a pain to add it to all those units.
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05-23-2005, 11:19 AM
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#4 (permalink)
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Junior Member
Join Date: Aug 2004
Location: Mainz/Germany
Posts: 23
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and how would i do this exactly? code exemples please...
my mod is a TC, so i would not that big problem to give the units such a subdual damage thing...
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05-23-2005, 09:47 PM
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#5 (permalink)
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Senior Member
Join Date: May 2004
Location: My Secret Volcano Lair (USA)
Posts: 702
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what's to tell? Make it a superweapon, give it a subdual weapon type... there's all sorts of examples in the ZH code of superweapons that do damage, just give the weapon SUBDUAL_UNRESISTABLE damage type. As for subdual damage caps, just check any generals vehicle.
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05-24-2005, 03:16 AM
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#6 (permalink)
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Senior Member
Join Date: Nov 2003
Location: The Netherlands
Posts: 794
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Quote:
Originally Posted by CCGX";p="
and how would i do this exactly? code exemples please...
my mod is a TC, so i would not that big problem to give the units such a subdual damage thing...
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make it spawn a poison field with no particle effects and use a subdual weapon that only affects vehicles 
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05-24-2005, 02:34 PM
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#7 (permalink)
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Junior Member
Join Date: Aug 2004
Location: Mainz/Germany
Posts: 23
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ok, i got it, it works so far, but the damage typ SUBDUAL_UNRESISTABLE is not what i need. it disabled the vehicles, what i need is somthing that cut off the control over the units, but not disabeling it, so they could shot for themselves, on the enemy or there allies. is there a damage type who do this?
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05-24-2005, 03:39 PM
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#8 (permalink)
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Senior Member
Join Date: Nov 2003
Location: The Netherlands
Posts: 794
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Quote:
Originally Posted by CCGX";p="
ok, i got it, it works so far, but the damage typ SUBDUAL_UNRESISTABLE is not what i need. it disabled the vehicles, what i need is somthing that cut off the control over the units, but not disabeling it, so they could shot for themselves, on the enemy or there allies. is there a damage type who do this?
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afaik the awser to that is no
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05-24-2005, 05:05 PM
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#9 (permalink)
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Junior Member
Join Date: Aug 2004
Location: Mainz/Germany
Posts: 23
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shit. not good... mhm... must find somthing similar to that...
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05-24-2005, 05:26 PM
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#10 (permalink)
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Senior Member
Join Date: May 2003
Location: Eindhoven, Netherlands
Posts: 2,278
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What about just creating a giant box that prevents you from selecting anything under it (because you select the box instead)? :lol:
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