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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 05-25-2005, 04:09 AM   #1 (permalink)
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Default Correct Geometry Setup?

Hey there,

thinking and thinking about that problem did not give me any solution so this is my cry for help

Here it is: I have a unit that has incorrect Geometry info. So ingame, it crashes into trees not on the front but in the middle of the unit. I set up the Geometry lines via ini code:

Code:
  Geometry = BOX
  GeometryMajorRadius = 45.0
  GeometryMinorRadius = 10.0
  GeometryHeight = 30.0
  GeometryIsSmall = No
  Shadow = SHADOW_VOLUME
  ShadowSizeX = 45  ; minimum elevation angle above horizon. Used to limit shadow length
And that's the result:



As you can see the Geometry box is correct but still, ingame, that unit crashes trees as if I did not change anything.

Any ideas anyone?

Thanks in advance.
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Old 05-25-2005, 04:51 AM   #2 (permalink)
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That seems rather odd; presumably you have checked the TypeOf stuff for anything that would prevent collision.
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Old 05-25-2005, 02:03 PM   #3 (permalink)
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Well actually there is a collision since trees do fall when they are hit by the vehicle but it happens when the tree already is "inside" the unit.

So it must be something about the size of the geometry.
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Old 05-25-2005, 03:41 PM   #4 (permalink)
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But there is clearly nothing wrong with the geometry code above, so it must be something else :/
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Old 05-25-2005, 04:00 PM   #5 (permalink)
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Do you use any RenX tools to do the Geometry settings? Some settings in the W3D Tools?
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Old 05-25-2005, 06:29 PM   #6 (permalink)
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I don't worry about that, I just take units and code them. I leave the exporting to the modellers.
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Old 05-25-2005, 07:59 PM   #7 (permalink)
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try this in renx

utilities->w3d export settings-> collision options

fill in
phisical
projectile
vehicle
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Old 05-26-2005, 05:44 AM   #8 (permalink)
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You just made my day Thanks a lot.
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