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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 06-03-2005, 12:18 PM   #1 (permalink)
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Default A Few Scripting Questions

I'm not sure how many people here can script, but I'll ask the questions anyway. I've only spent the last 2 days on scripting, so if I seem iditoic this is why. Anyway:

- Is it possible to enforce the angle a structure is placed? It's set in AIData.ini to place at a certain angle ( simply because the unit cannot rotate, so it has to face the opponent ), but the AI still insists on placing it in random directions.

- The resource gathering method is not via supplies; its via techs only. As such, I have written a script that should build a Team consisting of a single Engineer ( Dozer eq ) to go to the nearest tech location and run a hunt script. The commandbutton hunt is enabled on the unit itself. Does the team the tech belongs to ( TGTWCivilian ) require adding to the team list for this to work? The unit doesn't even get built, even though all my other teams are build successfully ( defending and attacking teams ).

Any help appreciated
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Old 06-05-2005, 08:37 PM   #2 (permalink)
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Default

I don't like to, but *bump*.

Is there anything that could cause a building to be unable to build a unit? It would seem its the command centre that won't train units :/ It doesn't have a button hunt, but it shouldn't need one ( the Barracks doesn't have one, but that has no problems ).
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