I have the following code on a building:
Code:
OkToChangeModelColor = Yes
; day **************************************************
DefaultConditionState
Model = wepfact
ParticleSysBone = Smoke01 SmolderingSmoke
ParticleSysBone = Smoke02 SmolderingSmoke
End
ConditionState = DAMAGED
Model = wepfact
ParticleSysBone = Smoke01 SmolderingSmoke
ParticleSysBone = Smoke02 SmolderingSmoke
End
ConditionState = REALLYDAMAGED RUBBLE
Model = wepfact
ParticleSysBone = Smoke01 SmolderingSmoke
ParticleSysBone = Smoke02 SmolderingSmoke
End
;**************************************************************************************************************************
;This block handles every possible case with construction process, selling process, awaiting construction, and sold states
;for this draw module
ConditionState = AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED
Model = wepfact
Flags = ADJUST_HEIGHT_BY_CONSTRUCTION_PERCENT
End
ConditionState = AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED DAMAGED
Model = wepfact
Flags = ADJUST_HEIGHT_BY_CONSTRUCTION_PERCENT
End
ConditionState = AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED REALLYDAMAGED
Model = wepfact
Flags = ADJUST_HEIGHT_BY_CONSTRUCTION_PERCENT
End
ConditionState = AWAITING_CONSTRUCTION
Model = NONE
End
ConditionState = PARTIALLY_CONSTRUCTED
Model = wepfact
End
ConditionState = ACTIVELY_BEING_CONSTRUCTED
Model = wepfact
End
Now, one would assume that the ParticleSystems at bones Smoke01 and Smoke02 would not appear during the construction process as every stage of the construction process is outlines as having the model without the bones.
Indeed, even setting them explicitly to NONE does not work; they are still shown during the construction process.
My question is, where are the particle systems controlled during the construction process and how can I prevent them?
[edit] SOLUTION:
http://www.sleipnirstuff.com/forum/v...=241184#241184 [/edit]