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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 06-05-2005, 05:39 PM   #1 (permalink)
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Join Date: Jul 2004
Location: London, UK
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Default [FIXED ]Particle Systems & Construction

I have the following code on a building:
Code:
    OkToChangeModelColor = Yes  
    ; day **************************************************
    DefaultConditionState
      Model           = wepfact
      ParticleSysBone = Smoke01 SmolderingSmoke
      ParticleSysBone = Smoke02 SmolderingSmoke
    End    
    ConditionState = DAMAGED
      Model           = wepfact
      ParticleSysBone = Smoke01 SmolderingSmoke
      ParticleSysBone = Smoke02 SmolderingSmoke
    End
    ConditionState = REALLYDAMAGED RUBBLE
      Model           = wepfact
      ParticleSysBone = Smoke01 SmolderingSmoke
      ParticleSysBone = Smoke02 SmolderingSmoke
    End

    ;**************************************************************************************************************************
    ;This block handles every possible case with construction process, selling process, awaiting construction, and sold states
    ;for this draw module
    ConditionState       = AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED
      Model              = wepfact
      Flags              = ADJUST_HEIGHT_BY_CONSTRUCTION_PERCENT
    End
    ConditionState       = AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED DAMAGED
      Model              = wepfact
      Flags              = ADJUST_HEIGHT_BY_CONSTRUCTION_PERCENT
    End
    ConditionState       = AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED REALLYDAMAGED
      Model              = wepfact
      Flags              = ADJUST_HEIGHT_BY_CONSTRUCTION_PERCENT
    End

    ConditionState       = AWAITING_CONSTRUCTION 
      Model              = NONE
    End

    ConditionState       = PARTIALLY_CONSTRUCTED 
      Model              = wepfact
    End

    ConditionState       = ACTIVELY_BEING_CONSTRUCTED
      Model              = wepfact
    End
Now, one would assume that the ParticleSystems at bones Smoke01 and Smoke02 would not appear during the construction process as every stage of the construction process is outlines as having the model without the bones.

Indeed, even setting them explicitly to NONE does not work; they are still shown during the construction process.

My question is, where are the particle systems controlled during the construction process and how can I prevent them?

[edit] SOLUTION: http://www.sleipnirstuff.com/forum/v...=241184#241184 [/edit]
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