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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 03-25-2003, 11:08 AM   #11 (permalink)
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i still cant figure this out, anyone know?

if it helps wht im trying to do is enable the old generals logic (where u chose a general like tank commander, special forces or air force) and at the moment u can buy all of them once u get 3 generals EXP points so i need to make it so u can only buy one
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Old 03-26-2003, 10:42 AM   #12 (permalink)
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hey deezire u have enabled the old logic so u must have got this working somehow

mind telling me as this is really bugging me?
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Old 03-26-2003, 02:14 PM   #13 (permalink)
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Ill be doing a tutorial on this at some point soon. To put you out of your misery, you cant create conflicting Sciences, only Upgrades and Weapons.

If it helps, the original Generals logic was actually a clever way of allowing the player to switch factions after starting the game, so if you had chosen to play as USA (the parent faction) you could switch to USATankCommand (a sub faction) by choosing that General.
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Old 03-26-2003, 02:19 PM   #14 (permalink)
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thanks deezire.
pitty this wont work i spent ages getting as far as i have gotten lol

well i will look forward to ur tutorial on this

thanks again
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