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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 06-23-2005, 07:37 PM   #1 (permalink)
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Default Basic Question on Upgrades and Butons

This is quite a basic question, but I'm tired after a long day of paintballing and clearly in a stupid mood.

Basically, how does one make a button require an object? I've tried the following:

Code:
Object.ini

Prerequisites
  Upgrade = xxx
End
Code:
CommandButton.ini

Command       = DOZER_CONSTRUCT
  Object        = xxx
  RequriesUpgrade = Upgrade_ProductionLines
End

Command       = DOZER_CONSTRUCT
  Object        = xxx
  Upgrade = Upgrade_ProductionLines
End
What obvious addition have I missed?I
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Old 06-24-2005, 03:23 AM   #2 (permalink)
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Well you make the upgrade require it. But then I don't know what kind of object you are talking about, there are few examples in game. Most upgrades that require an object are on the unit's commandset. Be more specific, example?
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Old 06-24-2005, 04:04 AM   #3 (permalink)
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It's link to a specific command that makes the game workable.
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Old 06-24-2005, 08:01 AM   #4 (permalink)
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Default

Quote:
Well you make the upgrade require it.
It's the unit that requires the upgrade, as opposed to the upgrade require the unit.

Quote:
It's link to a specific command that makes the game workable.
Nope, I have no idea what you're talking about there.
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Old 06-24-2005, 12:29 PM   #5 (permalink)
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Hmm, apparently you can stack commandsets ( which I assumed otherwise, given nothing else ever stacks ), so woo, that should work.

In fact, you don't even have to do that; just use Options = NEED_UPGRADE. Christ I'm stupid.
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