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Command and Conquer Editing
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Generals & Zero Hour Editing
» XenoForce 1.5 Complete and released!
Generals & Zero Hour Editing
Discuss any modding related issues to do with Generals and Zero Hour here.
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07-01-2005, 11:12 AM
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homura
Senior Member
Join Date: May 2004
Posts: 134
XenoForce 1.5 Complete and released!
Finally, we cpmpleted Xenoforce mod 1.5 and made new AI for new side in it,
we improved this mod a lot, more information you can check:
http://xenoforce.game-mod.net/
also you can download this mod there.
07-02-2005, 09:28 PM
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coolfile
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Join Date: Feb 2004
Location: China
Posts: 356
congrats!
:rofl:
:rofl:
07-04-2005, 01:52 PM
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Vengence
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Join Date: Aug 2003
Location: USA
Posts: 302
cool!
07-05-2005, 12:33 AM
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homura
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Join Date: May 2004
Posts: 134
i forgot to say the requirement: this mod need zero hour 1.03 patch installed.
07-06-2005, 07:24 AM
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w888
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Join Date: Jul 2004
Location: China
Posts: 184
congrats
07-06-2005, 12:15 PM
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Vengence
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Join Date: Aug 2003
Location: USA
Posts: 302
Reminds me of a Gundam mod for Homeworld 2, but it is not as good as this one!
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