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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 07-05-2005, 07:44 PM   #11 (permalink)
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think you would be able to do any of that on generals, cause my mod will be for generals and if this thingy would make a ranger turn into a building...!!!!!!LOL
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Old 07-06-2005, 05:47 AM   #12 (permalink)
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I wonder what happens if you use SOLD... Will all buildings that you target sell themselves? :lol:

And with NO_ATTACK perhaps you could just disable a weapon but leave the rest working? Seems like an interesting idea...
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Old 07-06-2005, 02:29 PM   #13 (permalink)
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I have tested them before, two extra notes for that, some don't work without a module on the targetted unit.

Also, some just don't do anything at all or just do something useless, e.g. the 'UNDER_CONSTRUCTION' status will turn your building off, give it a light blue health bar and can only be restored by getting a dozer on it and 'rebuilding' it, all this happens without any true model change.

Additionally, as I have mentioned, firing a status on an object which already has that status will undo it, yes you can turn an unfinished building into a fully functional one by fire this status on it but with weird graphical side-effects...

As far as I know though, those rider status' are useless...
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Old 07-07-2005, 03:04 PM   #14 (permalink)
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wow, that idea really aint pointless...that could be of use... would if you made a nuke that when detonated made all your buildings sell...lol
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