Well cattman, you can find the shells in the FXList.ini under WeaponFX_GenericMachineGunFire you should see:
ParticleSystem
Name = FallingShells
OrientToObject = Yes
Offset = X:0.0 Y:0.0 Z:0.0
End
And if you make a edit the offset maybe, that should work...if not, go to particlesystem.ini, search using ctrl + f for FallingShells and then change the gravity to a higher number. Or what you could do, is just make new fx or a new particle systems, but have it do almost the same thing as the old ones do [so that the ranger, gattling cannon, and other machine guns dont have the same effect of the gunships]
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