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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 03-25-2003, 04:50 PM   #11 (permalink)
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Goketa - hows the human shield gonna work..it sounds perfect for the GLA.



And on a side note, completely irrelevant, whats the deal with this damn "dude wearing camo leaning over" avatar??? About 50 people have got it lol....I cant easily tell who's who, like I used to be able to
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Old 03-25-2003, 05:15 PM   #12 (permalink)
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Most of us are too lazy to make cool avatars and just use the default. Grin.
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Old 03-26-2003, 08:46 AM   #13 (permalink)
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And because you brought the topic up, I quickly changed my avatar to avoid prosecution...

((btw, it is a custom made one by me...got more, but this one is funny enough))
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Old 03-27-2003, 04:18 PM   #14 (permalink)
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BTW, to keep you updated, I have some news that might interest you.

I just browsed through most ini's in search of a way to time an overcharge for an idea of mine. By a stroke of luck, I noticed a VERY interesting entry in ObjectCreationList.ini.

If you look closely at the AmericaPilot (or whatever the thing is called...it is the pilot spawning from units), there is a certain entry there that is called InvulnerableTime.

Here's the quote from the OCL code:

Quote:
ObjectCreationList OCL_EjectPilotOnGround
CreateObject
ObjectNames = AmericaInfantryPilot
IgnorePrimaryObstacle = Yes
InheritsVeterancy = Yes
Disposition = RANDOM_FORCE
MinForceMagnitude = 2
MaxForceMagnitude = 3
MinForcePitch = 50
MaxForcePitch = 60
SpinRate = 0
InvulnerableTime = 2000;milliseconds
RequiresLivePlayer = Yes
End
End
In other words, this might an interesting entry for you, seeing as you wanted a shield that made ppl immortal for a certain duration. Perhaps there's a way to create a weapon/special power that triggers an OCL that actually sets the InvulnerableTime on objects within it's radius... Dunno how to actually code it though, but in case you find a way, keep me updated...
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Old 03-27-2003, 05:28 PM   #15 (permalink)
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i think it will be a simple civilian unit that u can do a gaurd with aka have a button and the go round the ppl
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Old 03-28-2003, 05:28 AM   #16 (permalink)
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Quote:
Originally Posted by Goketa
i think it will be a simple civilian unit that u can do a gaurd with aka have a button and the go round the ppl
Uhhm...what would that do then? I know what you mean though. You prolly refer to a unit that has the invulnerable time set to it and by running around units/buildings/whatever as a diversion. In other words: the invulnerable unit would be shot at, not the thing it protects.

HOWEVER, you failed to grasp that such a unit can be bypassed. After all, it's not like you can't target anything behind a certain unit. Tanks would be able to shoot just over the guy and still kill the unit it tries to protect. Even more so, area of effect weapons would also damage de protected unit in your scenario....
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Old 03-28-2003, 12:43 PM   #17 (permalink)
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I was thinking more on vulneruble ppl like the scout but with no weapon otherwise u know
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