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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 07-07-2005, 01:20 PM   #1 (permalink)
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Default Ridable Tank Error

I've managed to make a ridable tank by splicing the GarrisonContain modules from civilian buildings into it's coding. But the infantry still retain their "don't tilt with the terrain" logic when riding, so on hills the infantry show throught the tank. :drunk:

[imgl:4596ba31b7]http://www.sleipnirstuff.com/forum/files/tankprob_321.png[/imgl:4596ba31b7]

Does anyone have any ideas that might fix this?
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Old 07-08-2005, 11:37 PM   #2 (permalink)
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did you attach the bones for where the infantry are suppose to be to the model?
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Old 07-09-2005, 08:24 PM   #3 (permalink)
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It doesn't matter. This seems to be an unfixable error with the engine.
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Old 07-09-2005, 10:44 PM   #4 (permalink)
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Default

here is a question, is this really a problem? I know if a vehicle im sitting in/on goes down a hill, I try to stay upright so i dont fall over or bump my head. Who says the infantry in generals dont feel the same way?

Can you make a model for each infantry that only is active when thier in a vehicle? if so you could make a sitting down animation.

In my opinion it isn't that big of a problem.
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