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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 07-07-2005, 09:25 PM   #1 (permalink)
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Default Question & Cool Thing

I got a question, & something I did!

Question:
You know how you can level your generals powers, as in Paradrop 1, 2, & 3, is it possible to add more levels, such as 4 & 5, or is it infinite, or is it only 3? I plan on restarting a mod I started but didnt finish, called Starclaws: Space Combat, and that would be cool to have a nine-level generals power.

Cool Thing:
NEW! For Aki War Mod, I have came up with wounded infantry & broken down vehicles. At 10% health, infantry will be critically wounded, & will fall over, they will need a medic to get healed to decent health to fight, they cant defend themselves or move.
Vehicles will be close, they break down but can shoot if they have a turret. They will require an enginner to operate again.
Whaddaya think?
(I have yet to come up for an idea for aircraft.)
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Old 07-08-2005, 01:39 AM   #2 (permalink)
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check out "science.ini", and you will find what the levels are, they are just the name of relative sciences, you can add infinite levels.
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Old 07-08-2005, 06:42 PM   #3 (permalink)
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SWEET!!!

Thanks dude! This will be great for Aki War Mod & Starclaws!!!
5 Level Napalm Bombing for the Deyukkuketsukei!!! SWEET!!!
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Old 07-08-2005, 07:45 PM   #4 (permalink)
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i think that the aircraft should malfunction and swirl in circles or do a upward stall...or have an electronic failure or something along those lines...
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Old 07-10-2005, 05:04 AM   #5 (permalink)
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Well, for helicopters they would crash, I figured that out, my problem is the aircraft could stop over water & crash there when at low health, & there would be now way to repair it. Vehicles & infantry work great now though. In the mod your units at 25% or lower health (I changed it to 25%) will stop moving. They cant shoot unless it has a turret.

Injured infantry need a medic or support unit, they sit near the soldier, & heal him, when he is healed above 25% health, he can move again.
(This is taking a lot of bone animation for the injured laying down part!)

Basicly the same with broken down tanks, they need an engineer or support unit, they sit near the vehicle, & repair it, when it is healed above 25% health, it can move again.
(Going great graphic timewise!)

And for the info, so the support doesn't seem ultimate, the support does both infantry & vehicles, but only does them half as fast as a medic or engineer.

Now my mod is a futuristic realistic mod!!!

Anyone know any code to make aircraft die if they hit the water, but not ground? Hey... anyone know what would happen if you put in for allowable surfaces "AIR GROUND"? Does anyone know what this would do?
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Old 07-11-2005, 05:44 PM   #6 (permalink)
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well, can someone help me wit somethin too?


I edited the ranger a bit with renx...and added it to the game... but he doesnt walk or shoot... he just skids across the ground and shoots out of no-where....he is still as a statue...anyone can help me?
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Old 07-11-2005, 05:45 PM   #7 (permalink)
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well, can someone help me wit somethin too?


I edited the ranger a bit with renx...and added it to the game... but he doesnt walk or shoot... he just skids across the ground and shoots out of no-where....he is still as a statue...anyone can help me?
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Old 07-11-2005, 07:03 PM   #8 (permalink)
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Did you bind the verticies to the bones using the WWSkin?
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Old 07-12-2005, 07:19 PM   #9 (permalink)
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?


No, i guess cause...i dont even know what ya talkin bout...lol...can you enlighten me?
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Old 07-12-2005, 08:01 PM   #10 (permalink)
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Um...

http://gendev.game-mod.net/page.php?...rial/oldfaqtut

Go there, that is how I learned to make my infantry.
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