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Forum Members: 18,581
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DeeZire, Redemption
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| Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here. |
07-11-2005, 02:42 PM
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#21 (permalink)
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Senior Member
Join Date: Mar 2003
Location: Rep. of Ireland
Posts: 373
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Heheh, sorry about posting in the wrong topic, btw Silent-Strike, you can consult me on your progress with the code, don't worry about changing back yet, ask me about that once you get activation code working.
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07-11-2005, 09:59 PM
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#22 (permalink)
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Senior Member
Join Date: Jan 2004
Location: Elgin, Scotland, UK
Posts: 168
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Here r some preliminary images of the gate:
Dormant:
Active:

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07-11-2005, 10:13 PM
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#23 (permalink)
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Senior Member
Join Date: May 2003
Posts: 469
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Hey, thats pretty cool!
I wanna see a stargate mod now.
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07-12-2005, 12:26 AM
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#24 (permalink)
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Junior Member
Join Date: Feb 2004
Posts: 15
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Heh, if you could animate it like in the show, that would be sweet. I can't believe how had I suck at modeling... Thx man.
And if you want to send it to me, silent-strike@virtualturf.com
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07-12-2005, 01:28 AM
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#25 (permalink)
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Senior Member
Join Date: May 2003
Posts: 469
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why dont you just invite him to your mod :-p
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07-12-2005, 06:51 AM
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#26 (permalink)
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Senior Member
Join Date: Jan 2004
Location: Elgin, Scotland, UK
Posts: 168
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Well under normal circumstances I would love join you if you asked, but I'm already a member of 5 other mods (I think) including my own (in which I do litterally all the work - the only staff I have r voice actors and beta testers), so as you can imagine I cant really join any more mods.
Now if someone could tell me how 2 do animated textures, tht would be great, coz I need 2 know for the wormhole shimmer (I think it's possible). The activation anim will be done with a particle system (you know the things which r used 2 make smoke and explosions and so on)
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07-12-2005, 12:38 PM
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#27 (permalink)
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Junior Member
Join Date: Feb 2004
Posts: 15
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Yea, I know what ur talkin about. And to anyone who wants to join, the more the merrier (spelling?) I think this could make for a fun mod, but I dont have the experience to do everything that I want done yet, but thats what practice is for. I don't know how to make an animated texture for this game, but I know in 3dsmax you can easily render particle systems. I don't know how to though, cuz like I said before I = sucks at modeling
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07-12-2005, 04:14 PM
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#28 (permalink)
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Senior Member
Join Date: Jan 2004
Location: Elgin, Scotland, UK
Posts: 168
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The particle systems I'm talkin bout r made it the game inis (particlesystems.ini 2 be presice)
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07-12-2005, 09:20 PM
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#30 (permalink)
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Senior Member
Join Date: Jan 2004
Location: Elgin, Scotland, UK
Posts: 168
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Yeh, its great, but un-finished, unavailable for download and haulted (no longer in production) - Its been dead for 6 months
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