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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 07-11-2005, 10:12 PM   #1 (permalink)
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Default 2 questions

Can you make a prereq for a unit be like "build X number of building Y"

Like if you have 4 barracks, a unit appears in your build list?



#2
Can you make it so in your generals points list, you have 5 choices in one of the rows, if you choose any of the choices the others get blacked out, but then you have another row below that with diff options when you gain rank again?
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Old 07-11-2005, 10:59 PM   #2 (permalink)
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#2 i may be able ot help you with....but i need an idea cause im a little confused...
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Old 07-12-2005, 01:30 AM   #3 (permalink)
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well lets say you want it so you you can gain rank 3 times, but the second rank, you only get to shoose 1 of 5 hero units you want to be buildable, after you select one, the others go dark. then next time you gain rank, you have more options, but you still cant choose a diff hero unit.
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Old 07-12-2005, 04:16 PM   #4 (permalink)
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Default

well, I think that would require editing the science ini a bit:

So let me see if i can give an example:

You get the Generals Menu...
You have 5 buttons...
But if you get one, the other ones under it you cant get?

if this is what you are asking, take a look here:

Science SCIENCE_Paradrop3
PrerequisiteSciences = SCIENCE_Paradrop2 SCIENCE_Rank3
SciencePurchasePointCost = 1
IsGrantable = Yes
DisplayName = SCIENCE:USAParaDrop3
Description = CONTROLBAR:ToolTipUSAScienceParaDrop
End

I believe that if you edit the SCIENCE_Paradrop2 to be whatever you want your science is, that should work, because basically what this says is E.G.: You cant get Airstrike 3 unless you get Airstrike 2


and if you want it to be something like different abilities:

E.G. If you get the pathfinder, you cant get the Marine or the next level marine which is the Marinex2, but you can get the S/N Pathfinder.

What you would do is:

Science SCIENCE_S/NPathfinder
PrerequisiteSciences = SCIENCE_Pathfinder SCIENCE_Rank3
SciencePurchasePointCost = 1
IsGrantable = Yes
DisplayName = SCIENCE:USAParaDrop3
Description = CONTROLBAR:ToolTipUSAScienceParaDrop
End


and for the marine

Science SCIENCE_Marine
PrerequisiteSciences = SCIENCE_AMERICA SCIENCE_Rank3
SciencePurchasePointCost = 1
IsGrantable = Yes
DisplayName = SCIENCE:USAParaDrop3
Description = CONTROLBAR:ToolTipUSAScienceParaDrop
End


and marinex2
Science SCIENCE_Marinex2
PrerequisiteSciences = SCIENCE_Marine SCIENCE_Rank3
SciencePurchasePointCost = 1
IsGrantable = Yes
DisplayName = SCIENCE:USAParaDrop3
Description = CONTROLBAR:ToolTipUSAScienceParaDrop
End


Now to the confusing and hardest part:

If you want them to conflict with each other...lets say you can get Pathfinder 1 and 2, but not marine 1 or 2, I think you would have to add a production limit to the barrack somehow. I will try to come up with a way to do it, until then please keep trying...
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Old 07-15-2005, 07:01 PM   #5 (permalink)
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For the first one, scripts should do it I'd have thought. Something like a commandset upgrade when X units have been built. Not delved deep enough into scripts to confirm this, however.
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