Hey, this may sound dumb... but i am writing this message because...i want to know if i might be able to make a controlable tornade on the game...all i have is as a start is this...
Basically, these 2 huge black smoke clouds...but if i somehow were able to tie it all up in a knot...i could make it into a essential weapon or something...
It definately is possible. Use ParticleCannon Code, but without a laser. Then, as the FX, trigger your particles. But, I'm not sure those particlesystems you've got there will look like a tornado at all. I think there is a way to get particles to spin around, something to do with Circular Windmotions.
yea...the black clouds are just a start...i would have to get it to spin...another possibility i was thinking about was...make a giant cylander and color it with the black skin...then animate it somehow...but...that would be a last resort...i want to try this one first
yeah or use an extern w3d-model if possible with a circling bone animation that loops and use these bones as the particle emitters. Make sure you have got the "ParticlesAttachedToAnimatedBones = Yes" attribute in the art tag of the tornado dummy object. Then use the "ParticleSysBone" to link ur particles from the ParticleSystem.ini
But I don't know the particle beam code... if it's possible to create a OCL or use a w3d. just an idea.
yea it think there is a way also....but do you guys think it is possible for the damage effect of the tornade to "lift" the units or whatever off the ground, or would it just have to explode like the china mission after you destroy the dam and the water hits everything.?
the only way would be a shockwave in the weapon.ini that do this. this must be a dummy weapon that will launched maybe every 200 msec. Take the shockwave of the SW-Gen Aurora and soft the shockwave intensity a bit.