A different kind of airstrike - can it be done?
Hi!
Recently I watched a friend play Act of War (the Atari game) and I wondered if it would be possible to recreate certain elements in C&C:ZH - more specifically its take on airstrikes.
An aircraft should enter the game from off screen and proceed towards a target zone, while still engaging targets of opportunity along the way. Once at the target zone, the aircraft should engage any hostiles there and then fly off screen, maintaining its course. If no hostiles are encountered, no weapons should be fired.
How can this be recreated in ZH? I have tried playing around with the A10 Strike code, as this weapon already displays a similar behaviour, but I'm afraid my understanding of exactly how it works is somewhat lacking. The A10s appear to be merely a transport for a strike that is set to hit one certain place on the ground.
First of all: Can this be done at all? Second, if so, which parts of the ini code should I examine? I'm not asking for ready-to-paste INI code, merely some clarification, but any advice would be helpful.
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For those of you wondering how this airstrike thing would fit into my mod: Aircraft are purchased at a Radar Dome-like building, which has a limited capacity for controlling aircraft. The strike itself is called via a sidebar button.
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