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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 07-19-2005, 05:34 PM   #21 (permalink)
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Originally Posted by Kulturbanause";p=&quot View Post
:scared: seems to be more complicated than i thought before
have a look at this thread it should help

http://www.deezire.net/modules.php?n...wtopic&t=10300

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Old 07-20-2005, 12:58 AM   #22 (permalink)
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Sounds pretty good. Iīve to test it later my report :-)

EDIT This is clear how i code it but the last thing i donīt know:

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If you are a good coder you can modify this code to create all sorts of interesting features, for example you could modify this code so that a unit changes in upgrade form rather then an instant button press, simply create an OCL upgrade which OCLs a weapon with the EXTRA_2 deathtype, it would be wise to make the radius damage as small as possible though so that it effects only the right unit.
Yes that is the thing i want but how looks the code of an OCL Upgrade like this??
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Old 07-20-2005, 09:34 PM   #23 (permalink)
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im lost myself lol...
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Old 07-21-2005, 02:45 AM   #24 (permalink)
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:drunk: I have to trigger an Upgrade which releases an OCL with the Deathtype that kills the unit and creates the knew type. But i canīt handle that cause i donīt know the connection between UPGRADE and that OCL
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Old 07-21-2005, 01:51 PM   #25 (permalink)
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Well, the ocl is what can trigger the upgrade i believe...im not sure...but...thats what i think you have to do...
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