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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 07-20-2005, 04:03 AM   #1 (permalink)
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Posts: 110
Default generals / zerohour

all questions are for both parts generals and zh ... i would be happy if you could post some codes here..


is there one way to create a special power which steals (lets say about 4000 $ of) his owner money and transfer it to the target enemy? e.g. drop it from plane?

another sticky problem this time only generals:
i tried many ways to let a building be stealthed after u buy a update but it doesnt worked... is it possible to do something like that ? =)

did anybody could please tell me how i can create a installer for generals like dee did for his mod about some 2 versions ago?

how can i edit all the start/loading pages of generals?
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Old 07-20-2005, 07:46 AM   #2 (permalink)
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First thing look at cash hack code!

Second: Building.ini

Code:
;Engeneering parameter
...
  Behavior = StealthUpdate ModuleTag_27
    StealthDelay                = 2500 ; msec
    StealthForbiddenConditions  = ATTACKING USING_ABILITY TAKING_DAMAGE
    MoveThresholdSpeed          = 3
    InnateStealth               = No ;Requires upgrade first
    OrderIdleEnemiesToAttackMeUponReveal  = Yes
  End

  Behavior = StealthUpgrade ModuleTag_28
    TriggeredBy = Upgrade_CamoNettingforstructures
  End
...
End
Then in Upgrade.ini

Code:
Upgrade Upgrade_CamoNettingforstructures
  DisplayName        = UPGRADE:CamoNetting
  Type               = OBJECT
  BuildTime          = 2.5
  BuildCost          = 250
  ButtonImage        = SUcamo
  ResearchSound      = RPGTrooperVoiceUpgradeCamoNetting
End
Than in CommandButton.ini:

Code:
CommandButton Command_UpgradeCamoNettingStructure
  Command           = OBJECT_UPGRADE
  Upgrade           = Upgrade_CamoNettingforstructures
  Options           = OK_FOR_MULTI_SELECT
  TextLabel         = CONTROLBAR:UpgradeGLACamoNetting
  ButtonImage       = SUcamo
  ButtonBorderType  = UPGRADE ; Identifier for the User as to what kind of button this is
  DescriptLabel           = CONTROLBAR:ToolTipGLACamoNetting
;  UnitSpecificSound = BombTruckVoiceModeHiEx
End
Than Commandset.ini:
Code:
CommandSet YourBuildingCommandSet
  1 = Command_UpgradeCamoNettingStructure
  13 = Command_Stop
  14 = Command_Sell
End
Start loading Screen:

In your generals directory is an image called Launcher that can you replace.
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Old 07-20-2005, 09:20 AM   #3 (permalink)
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thank you maybe you could help me out with another problem ^^
if i replace the picture nothing happen... =(

stealth problem could not be solved i took your code and pasted it of course i did the changes from your bulidng.ini into the warlord.ini i dunno whats wrong if i grant it like jarmen kell then generals has no problems... in zerohour it worked but i still need such a code fro gen =(

>>>>>; Reason Error parsing INI file 'Data\INI\Object\Warlord.ini' (Line: 'Object GLAWLCommandCenter ')<<<<<<< (infos are blank)


for generals some more questions

can i copy - paste the code of scrambler into ccg or need i something to change in its code? - same for the gla tunnelnetwork ability

some questions from my friend:

is somewhere a good tut about ai scripting for generals? i always find only some scripts but they dont explain how to make one.

is there a way to make the symbols of the buildings smaller so that you can put more of them into the displayed interface?

for example in generals there are 2 x 6 symbols and in zerohour 2 x 7 i would to make a 2 x 8 cells navigator.
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Old 07-20-2005, 09:41 AM   #4 (permalink)
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Do you mean the Load screen in skirmish mode??

Commandset can not be changed i think

AI scripts iam searchin too but its hard to find...for generals i donīt know. Zero Hour has only the advanced AI Mod i think??

Maybe an other ini coder will help you
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Old 07-20-2005, 11:51 AM   #5 (permalink)
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imean the 300 px x 500 pixel image whcih apperas when i double click the programmshortcut
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Old 07-20-2005, 12:17 PM   #6 (permalink)
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the scrambler thing:
no, it uses the "GrantStealthBehavior" which wasn't available in Gen.
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Old 07-20-2005, 09:37 PM   #7 (permalink)
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Replace launcher and INSTALL_FINAL in the generals directory with your picture.
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Old 07-21-2005, 02:47 AM   #8 (permalink)
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OOOpss sorry Kaine coz i am only busy with Zero Hour sorry for my crash :-(
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Old 07-21-2005, 03:41 PM   #9 (permalink)
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ok i will try it later...

well this is my code

-------------------------------------------------------
code: commandbutton.ini

CommandButton Command_UpgradeGLACamouflageBuilding
Command = OBJECT_UPGRADE ;PLAYER_UPGRADE
Upgrade = Upgrade_GLACamouflageBuilding
TextLabel = CONTROLBAR:UpgradeGLACamouflage
ButtonImage = SSCamoflage
ButtonBorderType = UPGRADE
DescriptLabel = CONTROLBAR:ToolTipGLAUpgradeCamouflage
PurchasedLabel = CONTROLBAR:AlreadyCamouflage
End
-------------------------------------------------------
commandset.ini

blabla
10 = Command_UpgradeGLACamouflageBuilding
blabla
-------------------------------------------------------
upgrade.ini

Upgrade Upgrade_GLACamouflageBuilding
DisplayName = UPGRADE:Camouflage
BuildTime = 4.0
BuildCost = 500
ButtonImage = SSCamoflage
ResearchSound = RebelVoiceUpgradeCamoflage
End
-------------------------------------------------------
building.ini

Behavior = StealthUpdate ModuleTag_27
StealthDelay = 2500 ; msec
StealthForbiddenConditions = ATTACKING USING_ABILITY ;TAKING_DAMAGE
MoveThresholdSpeed = 3
InnateStealth = No ;Requires upgrade first
OrderIdleEnemiesToAttackMeUponReveal = Yes
End
Behavior = StealthUpgrade ModuleTag_28
TriggeredBy = Upgrade_GLACamouflageBuilding
End




in game the following problem is written:
conflicting update canot be purchased
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Old 07-21-2005, 03:54 PM   #10 (permalink)
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ok i tried to replace the 2 files it worked but only after some 7 sec before it i see the same old image a black picture with a ea games symbol .. any other ideas?
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