Hi,
I wonna make shellmap with lots of destroyed or damaged civilian structures. so long no problem. But I'm having poblems with the LOD. the fps are very low at the moment. My thought was to reduce the particles which civilian structures always have when they are damaged or destroyed. I mean the flames and the smoke. And of course the buildings are indistructible on this map.
So I created a map.ini in which I removed the "DamageFX", the "TransitionDamageFX" and the "StructureCollapseUpdate". (they don't need it all).
But the problem is not yet fixed. The smoke and fire particles are still there and after a short time I don't see them, but they are still there all the time (sometimes they come again shortly).
The thing is that the shellmap in normal "singleplayer" mode runs even more quickly (the cam on all the rest) but in shellmap mode it runs with fewer fps.
I hope that someone can help me out of this disaster.
//NOTE: I tested it in "singleplayer" and "shellmap" mode with exactly the same scripts! Sure the permanent generic scripts (music) and the flag conditions don't work in singleplayer mode... maybe this is the real problem?