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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 07-26-2005, 11:26 AM   #1 (permalink)
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Join Date: May 2004
Posts: 110
Default rank ini problem pg1.9

hi could somebody help me i am coding a mod for generals not zerohour, but i am not an good coder thats why i am editing the progen mod 1.9 for generals...

i have serious troubles with the "new rank system" of pg .. i wanted to repaced it again with the old one with the 20 rank button slots but i dont know how... if i deleted the window folder my game crashes.. and i dont really understand how to edit it to work

could please somebody help me ... this is very important for me

this is my second post of this because no one is intend to help me =(
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Old 07-26-2005, 11:42 AM   #2 (permalink)
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Um, did you try deleting just the GeneralsExpPoints.wnd file?
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Old 07-26-2005, 11:46 AM   #3 (permalink)
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yes, ive never played Progen, but from a expierance, if theres more then one file in a certin folder DO NOT delete the folder :P
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Old 07-26-2005, 03:03 PM   #4 (permalink)
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I guess in the CommandSet.ini were set more than the default slot count. And you need this wnd file cause there is set a new slot count. try to modify the commandset for testing purposes...
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Old 07-27-2005, 11:57 AM   #5 (permalink)
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commandset.ini

Code:
CommandSet GenericCommandSet
  9 = Command_AttackMove
  11 = Command_Guard
  12 = Command_Stop
End

CommandSet TechCaveCommandSet
  12 = Command_Evacuate
End

CommandSet TechBuildingRadioStationCommandSet
  1 = Command_RadioJam
End

CommandSet VehiclePOWTruckCommandSet
  3 = Command_TransportExit
  4 = Command_TransportExit
  5 = Command_TransportExit
  6 = Command_TransportExit
  7 = Command_TransportExit
  9 = Command_POWTruckEvacuate
  11 = Command_GuardWithoutPursuit
  12 = Command_Stop
End

CommandSet VehiclePOWTruckUSACommandSet
  1 = Command_ConstructAmericaVehicleBattleDronePOWTruck
  2 = Command_ConstructAmericaVehicleScoutDronePOWTruck
  3 = Command_TransportExit
  4 = Command_TransportExit
  5 = Command_TransportExit
  6 = Command_TransportExit
  7 = Command_TransportExit
  9 = Command_POWTruckEvacuate
  11 = Command_GuardWithoutPursuit
  12 = Command_Stop
End

CommandSet AmericaRepairDroneCommandSet
  1 = Command_DisarmMinesAtPosition
  11 = Command_GuardWithoutPursuit
  12 = Command_Stop
End

CommandSet AmericaDozerCommandSet
  1 = Command_ConstructAmericaPowerPlant
  2 = Command_ConstructAmericaStrategyCenter
  3 = Command_ConstructAmericaBarracks
  4 = Command_ConstructAmericaSupplyDropZone
  5 = Command_ConstructAmericaSupplyCenter
  6 = Command_ConstructAmericaDetentionCamp
  7 = Command_ConstructAmericaPatriotBattery
  8 = Command_ConstructAmericaParticleCannonUplink
  9 = Command_ConstructAmericaWarFactory
  10 = Command_ConstructAmericaCommandCenter
  11 = Command_ConstructAmericaAirfield
  12 = Command_DisarmMinesAtPosition
End

CommandSet AmericaTCDozerCommandSet
  1 = Command_ConstructAmericaPowerPlant
  2 = Command_ConstructAmericaTCStrategyCenter
  3 = Command_ConstructAmericaTCBarracks
  4 = Command_ConstructAmericaTCSupplyDropZone
  5 = Command_ConstructAmericaTCSupplyCenter
  6 = Command_ConstructAmericaTCDetentionCamp
  7 = Command_ConstructAmericaPatriotBattery
  8 = Command_ConstructAmericaTCParticleCannonUplink
  9 = Command_ConstructAmericaTCWarFactory
  10 = Command_ConstructAmericaTCCommandCenter
  11 = Command_ConstructAmericaTCAirfield
  12 = Command_DisarmMinesAtPosition
End

CommandSet AmericaAFDozerCommandSet
  1 = Command_ConstructAmericaPowerPlant
  2 = Command_ConstructAmericaStrategyCenter
  3 = Command_ConstructAmericaBarracks
  4 = Command_ConstructAmericaSupplyDropZone
  5 = Command_ConstructAmericaSupplyCenter
  6 = Command_ConstructAmericaDetentionCamp
  7 = Command_ConstructAmericaPatriotBattery
  8 = Command_ConstructAmericaParticleCannonUplink
  9 = Command_ConstructAmericaWarFactory
  10 = Command_ConstructAmericaAFCommandCenter
  11 = Command_ConstructAmericaAirfield
  12 = Command_DisarmMinesAtPosition
End

CommandSet AmericaSFDozerCommandSet
  1 = Command_ConstructAmericaSFPowerPlant
  2 = Command_ConstructAmericaSFStrategyCenter
  3 = Command_ConstructAmericaSFBarracks
  4 = Command_ConstructAmericaSFSupplyDropZone
  5 = Command_ConstructAmericaSFSupplyCenter
  6 = Command_ConstructAmericaSFWall
  7 = Command_ConstructAmericaSFPatriotBattery
  8 = Command_ConstructAmericaSFParticleCannonUplink
  9 = Command_ConstructAmericaSFWarFactory
  10 = Command_ConstructAmericaSFCommandCenter
  11 = Command_ConstructAmericaSFAirfield
  12 = Command_DisarmMinesAtPosition
End

CommandSet GLAWorkerCommandSet
  1 = Command_ConstructGLASupplyStash
  2 = Command_ConstructGLAPalace
  3 = Command_ConstructGLABarracks
  4 = Command_ConstructGLABlackMarket
  5 = Command_ConstructGLAStingerSite
  6 = Command_ConstructGLAPrison
  7 = Command_ConstructGLATunnelNetwork
  8 = Command_ConstructGLAScudStorm
  9 = Command_ConstructGLAArmsDealer
 10 = Command_ConstructGLACommandCenter
 11 = Command_ConstructGLADemoTrap
 12 = Command_DisarmMinesAtPositionWorker
End

CommandSet GLAWLWorkerCommandSet
  1 = Command_ConstructGLAWLSupplyStash
  2 = Command_ConstructGLAWLPalace
  3 = Command_ConstructGLAWLBarracks
  4 = Command_ConstructGLAWLBlackMarket
  5 = Command_ConstructGLAWLStingerSite
  6 = Command_ConstructGLAWLPrison
  7 = Command_ConstructGLAWLTunnelNetwork
  8 = Command_ConstructGLAWLScudStorm
  9 = Command_ConstructGLAWLArmsDealer
 10 = Command_ConstructGLAWLCommandCenter
 11 = Command_ConstructGLABurningBarricade
 12 = Command_DisarmMinesAtPositionWorker
End

CommandSet GLATCWorkerCommandSet
  1 = Command_ConstructGLATCSupplyStash
  2 = Command_ConstructGLATCPalace
  3 = Command_ConstructGLATCBarracks
  4 = Command_ConstructGLATCBlackMarket
  5 = Command_ConstructGLATCStingerSite
  6 = Command_ConstructGLATCPrison
  7 = Command_ConstructGLATCTunnelNetwork
  8 = Command_ConstructGLATCScudStorm
  9 = Command_ConstructGLATCArmsDealer
 10 = Command_ConstructGLATCCommandCenter
 11 = Command_ConstructGLATCDemoTrap
 12 = Command_DisarmMinesAtPositionWorker
End

CommandSet GLABCWorkerCommandSet
  1 = Command_ConstructGLABCSupplyStash
  2 = Command_ConstructGLABCPalace
  3 = Command_ConstructGLABCBarracks
  4 = Command_ConstructGLABCBlackMarket
  5 = Command_ConstructGLABCStingerSite
  6 = Command_ConstructGLABCPrison
  7 = Command_ConstructGLABCTunnelNetwork
  8 = Command_ConstructGLABCScudStorm
  9 = Command_ConstructGLABCArmsDealer
 10 = Command_ConstructGLABCCommandCenter
 11 = Command_ConstructGLABCDemoTrap
 12 = Command_DisarmMinesAtPositionWorker
End

CommandSet ChinaDozerCommandSet
  1 = Command_ConstructChinaPowerPlant
  2 = Command_ConstructChinaAirfield
  3 = Command_ConstructChinaBarracks
  4 = Command_ConstructChinaPropagandaCenter
  5 = Command_ConstructChinaSupplyCenter
  6 = Command_ConstructChinaSpeakerTower
  7 = Command_ConstructChinaBunker
  8 = Command_ConstructChinaNuclearMissileLauncher
  9 = Command_ConstructChinaGattlingCannon
 10 = Command_ConstructChinaCommandCenter
 11 = Command_ConstructChinaWarFactory
 12 = Command_DisarmMinesAtPosition
End

CommandSet ChinaRADozerCommandSet
  1 = Command_ConstructChinaPowerPlant
  2 = Command_ConstructChinaAirfield
  3 = Command_ConstructChinaBarracks
  4 = Command_ConstructChinaPropagandaCenter
  5 = Command_ConstructChinaSupplyCenter
  6 = Command_ConstructChinaSpeakerTower
  7 = Command_ConstructChinaBunker
  8 = Command_ConstructChinaNuclearMissileLauncher
  9 = Command_ConstructChinaGattlingCannon
 10 = Command_ConstructChinaRACommandCenter
 11 = Command_ConstructChinaWarFactory
 12 = Command_DisarmMinesAtPosition
End

CommandSet ChinaSPDozerCommandSet
  1 = Command_ConstructChinaPowerPlant
  2 = Command_ConstructChinaSPAirfield
  3 = Command_ConstructChinaSPBarracks
  4 = Command_ConstructChinaSPPropagandaCenter
  5 = Command_ConstructChinaSPSupplyCenter
  6 = Command_ConstructChinaSPSpeakerTower
  7 = Command_ConstructChinaConcreteWall
  8 = Command_ConstructChinaSPNuclearMissileLauncher
  9 = Command_ConstructChinaGattlingCannon
 10 = Command_ConstructChinaSPCommandCenter
 11 = Command_ConstructChinaSPWarFactory
 12 = Command_DisarmMinesAtPosition
End

CommandSet ChinaSWDozerCommandSet
  1 = Command_ConstructChinaPowerPlant
  2 = Command_ConstructChinaSWAirfield
  3 = Command_ConstructChinaBarracks
  4 = Command_ConstructChinaPropagandaCenter
  5 = Command_ConstructChinaSupplyCenter
  6 = Command_ConstructChinaSpeakerTower
  7 = Command_ConstructChinaBunker
  8 = Command_ConstructChinaNuclearMissileLauncher
  9 = Command_ConstructChinaGattlingCannon
 10 = Command_ConstructChinaSWCommandCenter
 11 = Command_ConstructChinaWarFactory
 12 = Command_DisarmMinesAtPosition
End

CommandSet AmericaTransportCommandSet
  1 = Command_TransportExit
  2 = Command_TransportExit
  3 = Command_TransportExit
  4 = Command_TransportExit
  5 = Command_TransportExit
  6 = Command_TransportExit
  7 = Command_TransportExit
  8 = Command_TransportExit
  9 = Command_TransportEvacuate
 11 = Command_Guard
 12 = Command_Stop
End

CommandSet AmericaVehicleChinookCommandSet
  1 = Command_TransportExit
  2 = Command_TransportExit
  3 = Command_TransportExit
  4 = Command_TransportExit
  5 = Command_TransportExit
  6 = Command_TransportExit
  7 = Command_TransportExit
  8 = Command_TransportExit
  9 = Command_ChinookUnload
 10 = Command_CombatDrop
 12 = Command_Stop
End

CommandSet CivilianTransportCommandSet
  1 = Command_TransportExit
  2 = Command_TransportExit
  3 = Command_TransportExit
  4 = Command_TransportExit
  5 = Command_TransportExit
  6 = Command_TransportExit
  7 = Command_TransportExit
  8 = Command_TransportExit
  9 = Command_TransportEvacuate 
 11 = Command_Guard
 12 = Command_Stop
End

CommandSet RailedTransportCommandSet
  1 = Command_TransportExit
  2 = Command_TransportExit
  3 = Command_TransportExit
  4 = Command_TransportExit
  5 = Command_TransportExit
  6 = Command_TransportExit
  7 = Command_TransportExit
  8 = Command_TransportExit
  9 = Command_TransportExit
 10 = Command_TransportExit
 11 = Command_TransportEvacuate 
 12 = Command_ExecuteRailedTransport
End

CommandSet CivilianTransportWithNukeCommandSet
  1 = Command_DetonateConvoyTruckNuke
 12 = Command_Stop
End

CommandSet AmericaInfantryRangerCommandSetDefault
  1 = Command_AmericaRangerCaptureBuilding
  2 = Command_AmericaRangerSwitchToMachineGun
  4 = Command_AmericaRangerSwitchDummyWeapon
  9 = Command_AttackMove
  10 = Command_RangerTaunt
  11 = Command_Guard
  12 = Command_Stop
End

CommandSet AmericaInfantryRangerCommandSet
  1 = Command_AmericaRangerCaptureBuilding
  2 = Command_AmericaRangerSwitchToMachineGun
  4 = Command_AmericaRangerSwitchToFlagBangGrenades
  9 = Command_AttackMove
  10 = Command_RangerTaunt
  11 = Command_Guard
  12 = Command_Stop
End

CommandSet AmericaInfantryColonelBurtonCommandSet
  1 = Command_ColonelBurtonKnifeAttack
  2 = Command_ColonelBurtonTimedDemoCharge
  4 = Command_ColonelBurtonRemoteDemoCharge
  6 = Command_ColonelBurtonDetonateCharges
  9 = Command_AttackMove
  11 = Command_Guard
  12 = Command_Stop
End

CommandSet AmericaInfantryMissileDefenderCommandSet
  1 = Command_AmericaMissileDefenderLaserGuidedMissiles
  9 = Command_AttackMove
  11 = Command_Guard
  12 = Command_Stop
End

CommandSet AmericaInfantryPathfinderCommandSet
  9 = Command_AttackMove
  11 = Command_Guard
  12 = Command_Stop
End

CommandSet AmericaInfantryPilotCommandSet
  12 = Command_Stop
End

CommandSet AmericaVehicleHumveeCommandSet
  1 = Command_ConstructAmericaVehicleBattleDroneHumvee
  2 = Command_ConstructAmericaVehicleScoutDroneHumvee
  3 = Command_TransportExit
  4 = Command_TransportExit
  5 = Command_TransportExit
  6 = Command_TransportExit
  7 = Command_TransportExit
  8 = Command_TransportEvacuate 
  9 = Command_AttackMove
  11 = Command_Guard
  12 = Command_Stop
End

CommandSet CivilianVehicleLimoCommandSet
  1 = Command_TransportExit
  2 = Command_TransportExit
  3 = Command_TransportExit
  4 = Command_TransportExit
  5 = Command_TransportExit
  6 = Command_TransportEvacuate 
  12 = Command_Stop
End

CommandSet GLAInfantryRebelCommandSet    
  1 = Command_GLAInfantryRebelCaptureBuilding
  2 = Command_GLAInfantryRebelSwitchToMachineGun
  4 = Command_GLAInfantryRebelSwitchToTranqDarts
  9 = Command_AttackMove
  10 = Command_RebelTaunt
  11 = Command_Guard
  12 = Command_Stop
End

CommandSet GLAInfantryTunnelDefenderCommandSet
  9 = Command_AttackMove
  11 = Command_Guard
  12 = Command_Stop
End

CommandSet GLAInfantryTerroristCommandSet
  1 = Command_GLAInfantryTerroristMakeCarBomb
  11 = Command_Guard
  12 = Command_Stop
End

CommandSet GLAInfantryAngryMobCommandSet
  1 = Command_GLAInfantryFireBomb
  9 = Command_AttackMove
  11 = Command_Guard
  12 = Command_Stop
End

CommandSet GLAInfantryHijackerCommandSet
   1 = Command_GLAInfantryHijack
  12 = Command_Stop
End

CommandSet GLAInfantryJarmenKellCommandSet    
  1 = Command_GLAInfantryJarmenKellSnipeVehicleAttack
  9 = Command_AttackMove
  11 = Command_Guard
  12 = Command_Stop
End

CommandSet AmericaVehicleComancheCommandSet
  1 = Command_AmericaVehicleComancheFireRocketPods
  9 = Command_AttackMove
  11 = Command_Guard
  12 = Command_Stop
End

CommandSet GLAVehicleRocketBuggyCommandSet
  9 = Command_AttackMove
  11 = Command_Guard
  12 = Command_Stop
End

CommandSet GLATankScorpionCommandSet
  1 = Command_GLAScorpionFireRocket
  9 = Command_AttackMove
  11 = Command_Guard
  12 = Command_Stop
End

CommandSet GLAVehicleScudLauncherCommandSet
  1 = Command_GLAExplosiveWarhead
  3 = Command_GLAAnthraxWarhead
  9 = Command_AttackMove
  11 = Command_GuardWithoutPursuit
  12 = Command_Stop
End

CommandSet GLAVehicleQuadCannon
  9 = Command_AttackMove
  11 = Command_Guard
  12 = Command_Stop
End

CommandSet GLAVehicleToxinTruckCommandSet
  1 = Command_GLAToxinTractorContaminateGround
  9 = Command_AttackMove
  11 = Command_Guard
  12 = Command_Stop
End

CommandSet GLAVehicleBombTruckCommandSet
  1 = Command_DisguiseAsVehicle
  3 = Command_BombTruckDetonateNow
  7 = Command_UpgradeGLABombTruckBioBomb
  8 = Command_UpgradeGLABombTruckHighExplosiveBomb
  9 = Command_AttackMove
  11 = Command_Guard
  12 = Command_Stop
End

CommandSet GLAVehicleRadarVanCommandSet
  1 = Command_RadarVanScan
  12 = Command_Stop
End

CommandSet GLAVehicleTechnicalCommandSet
  1 = Command_TransportExit
  2 = Command_TransportExit
  3 = Command_TransportExit
  4 = Command_TransportExit
  5 = Command_TransportExit
  9 = Command_AttackMove
  10 = Command_TransportEvacuate 
  11 = Command_Guard
  12 = Command_Stop
End

CommandSet ChinaJetMIGCommandSet
  9 = Command_AttackMove
  10 = Command_GuardFlyingUnitsOnly
  11 = Command_Guard
  12 = Command_Stop
End

CommandSet ChinaInfantryRedguardCommandSetDefault
  1 = Command_ChinaInfantryRedGuardCaptureBuilding
  2 = Command_ChinaInfantryRedguardSwitchToMachineGun
  3 = Command_ChinaInfantryRedguardSwitchDummyWeapon
  4 = Command_ChinaInfantryRedguardBayonet
  9 = Command_AttackMove
  10 = Command_RedGuardTaunt
  11 = Command_Guard
  12 = Command_Stop
End

CommandSet ChinaInfantryRedguardCommandSet
  1 = Command_ChinaInfantryRedGuardCaptureBuilding
  2 = Command_ChinaInfantryRedguardSwitchToMachineGun
  3 = Command_ChinaInfantryRedguardSwitchToStunBullets
  4 = Command_ChinaInfantryRedguardBayonet
  9 = Command_AttackMove
  10 = Command_RedGuardTaunt
  11 = Command_Guard
  12 = Command_Stop
End

CommandSet ChinaInfantryBlackLotusCommandSet
  1 = Command_ChinaInfantryBlackLotusCaptureHack
  3 = Command_ChinaInfantryBlackLotusVehicleHack
  5 = Command_ChinaInfantryBlackLotusCashHack
  12 = Command_Stop
End

CommandSet ChinaInfantryHackerCommandSet
  1 = Command_ChinaInfantryHackerDisableBuilding
  3 = Command_ChinaInfantryHackerInternetHack
  11 = Command_Guard
  12 = Command_Stop
End

CommandSet ChinaInfantryTankHunterCommandSet
  1 = Command_ChinaInfantryTankHunterTNTAttack
  9 = Command_AttackMove
  11 = Command_Guard
  12 = Command_Stop
End

CommandSet ChinaInfantrySiegeSoldierCommandSet
  11 = Command_GuardWithoutPursuit
  12 = Command_Stop
End

CommandSet ChinaTroopCrawlerCommandSet
  1 = Command_TransportExit
  2 = Command_TransportExit
  3 = Command_TransportExit
  4 = Command_TransportExit
  5 = Command_TransportExit
  6 = Command_TransportExit
  7 = Command_TransportExit
  8 = Command_TransportExit
  9 = Command_AttackMove
  10 = Command_TroopCrawlerAssault
  11 = Command_TransportEvacuate
  12 = Command_Stop
End  

CommandSet ChinaVehicleNukeCannonCommandSet
  1 = Command_FireNukeCannonAtPosition
  9 = Command_AttackMove
  11 = Command_NukeCannonGuard
  12 = Command_Stop
End

CommandSet ChinaVehicleBattleMasterCommandSet
  9 = Command_AttackMove
  11 = Command_Guard
  12 = Command_Stop
End

CommandSet ChinaVehicleGattlingTankCommandSet
  9 = Command_AttackMove
  11 = Command_Guard
  12 = Command_Stop
End

CommandSet ChinaVehicleInfernoCannonCommandSet
  9 = Command_AttackMove
  11 = Command_Guard
  12 = Command_Stop
End

CommandSet ChinaTankDragonCommandSet
  1 = Command_ChinaDragonTankFireWall
  9 = Command_AttackMove
  11 = Command_Guard
  12 = Command_Stop
End

CommandSet AmericaTankCrusaderCommandSet
  1 = Command_ConstructAmericaVehicleBattleDroneCrusader
  2 = Command_ConstructAmericaVehicleScoutDroneCrusader
  9 = Command_AttackMove
  11 = Command_Guard
  12 = Command_Stop
End

CommandSet AmericaTankPaladinCommandSet
  1 = Command_ConstructAmericaVehicleBattleDronePaladin
  2 = Command_ConstructAmericaVehicleScoutDronePaladin
  9 = Command_AttackMove
  11 = Command_Guard
  12 = Command_Stop
End

CommandSet AmericaVehicleAmbulanceCommandSet
  1 = Command_ConstructAmericaVehicleBattleDroneAmbulance
  2 = Command_ConstructAmericaVehicleScoutDroneAmbulance
  3 = Command_TransportExit
  4 = Command_TransportExit
  5 = Command_TransportExit
  6 = Command_TransportExit
  7 = Command_TransportExit
  8 = Command_TransportEvacuate 
  9 = Command_AttackMove
  10 = Command_AmbulanceCleanupArea
  11 = Command_AmbulanceGuard
  12 = Command_Stop
End

CommandSet AmericaVehicleMechanicCommandSet
  1 = Command_ConstructAmericaVehicleBattleDroneAmbulance
  2 = Command_ConstructAmericaVehicleScoutDroneAmbulance
  3 = Command_TransportExit
  4 = Command_TransportExit
  5 = Command_TransportExit
  6 = Command_TransportExit
  7 = Command_TransportExit
  8 = Command_TransportEvacuate 
  10 = Command_MechanicRepairArea
  11 = Command_MechanicGuard
  12 = Command_Stop
End

CommandSet AmericaInfantryHazMatCommandSet
  1 = Command_AmbulanceCleanupArea
  11 = Command_Guard
  12 = Command_Stop
End

CommandSet AmericaVehicleTomahawkCommandSet
  1 = Command_ConstructAmericaVehicleBattleDroneTomahawk
  2 = Command_ConstructAmericaVehicleScoutDroneTomahawk
  9 = Command_AttackMove
  11 = Command_GuardWithoutPursuit
  12 = Command_Stop
End

CommandSet AmericaJetRaptorCommandSet
  9 = Command_AttackMove
  10 = Command_GuardFlyingUnitsOnly
  11 = Command_Guard
  12 = Command_Stop
End

CommandSet AmericaJetAuroraCommandSet
  9 = Command_AttackMove
  11 = Command_Guard
  12 = Command_Stop
End

CommandSet AmericaJetStealthFighterCommandSet
  9 = Command_AttackMove
  11 = Command_Guard
  12 = Command_Stop
End

CommandSet GLATankMarauderCommandSet
  9 = Command_AttackMove
  11 = Command_Guard
  12 = Command_Stop
End

CommandSet ChinaTankBattlemasterCommandSet
  9 = Command_AttackMove
  11 = Command_Guard
  12 = Command_Stop
End

CommandSet ChinaTankOverlordDefaultCommandSet
  1 = Command_UpgradeChinaOverlordBattleBunker
  3 = Command_UpgradeChinaOverlordGattlingCannon
  5 = Command_UpgradeChinaOverlordPropagandaTower
  9 = Command_AttackMove
  11 = Command_Guard
  12 = Command_Stop
End

CommandSet ChinaTankOverlordBattleBunkerCommandSet
  1 = Command_TransportExit
  2 = Command_TransportExit
  3 = Command_TransportExit
  4 = Command_TransportExit
  5 = Command_TransportExit
  6 = Command_TransportEvacuate 
  9 = Command_AttackMove
  11 = Command_Guard
  12 = Command_Stop
End

CommandSet ChinaTankOverlordGattlingCannonCommandSet
  9 = Command_AttackMove
  11 = Command_Guard
  12 = Command_Stop
End

CommandSet ChinaTankOverlordPropagandaTowerCommandSet
  9 = Command_AttackMove
  11 = Command_Guard
  12 = Command_Stop
End

CommandSet ChinaSupplyTruckCommandSet
  12 = Command_Stop
End

CommandSet Command_ScriptedTransportDrops
  1 = Command_DaisyCutter
  2 = Command_ParadropChina
  3 = Command_CarpetBomb
  4 = Command_ClusterMines
  5 = Command_ParadropAmerica
  6 = Command_ParadropSpecialForces
End

CommandSet AmericaCommandCenterCommandSet
  1 = Command_ConstructAmericaDozer
  2 = Command_A10ThunderboltMissileStrikeHeavy
  3 = Command_ParadropAmerica
  4 = Command_SpyDrone
  5 = Command_EmergencyRepairMedium
  6 = Command_DaisyCutter
  7 = Command_CarpetBomb
  8 = Command_SpySatelliteScan
  9 = Command_UpgradeAmericaRadar
 11 = Command_SetRallyPoint
 12 = Command_Sell
End

CommandSet AmericaTCCommandCenterCommandSet
  1 = Command_ConstructAmericaTCDozer
  2 = Command_A10ThunderboltMissileStrikeMedium
  3 = Command_ParadropAmerica
  4 = Command_SpyDrone
  5 = Command_EmergencyRepairHeavy
  6 = Command_DaisyCutter
  7 = Command_CarpetBomb
  8 = Command_SpySatelliteScan
  9 = Command_UpgradeAmericaRadar
 11 = Command_SetRallyPoint
 12 = Command_Sell
End

CommandSet AmericaAFCommandCenterCommandSet
  1 = Command_ConstructAmericaAFDozer
  2 = Command_A10ThunderboltMissileStrikeHeavy
  3 = Command_ParadropAmerica
  4 = Command_SpyDrone
  5 = Command_EmergencyRepairLight
  6 = Command_DaisyCutter
  7 = Command_CarpetBomb
  8 = Command_SpySatelliteScan
 11 = Command_SetRallyPoint
 12 = Command_Sell
End

CommandSet AmericaSFCommandCenterCommandSet
  1 = Command_ConstructAmericaSFDozer
  2 = Command_A10ThunderboltMissileStrikeLight
  3 = Command_ParadropSpecialForces
  4 = Command_SpyDrone
  5 = Command_EmergencyRepairMedium
  6 = Command_DaisyCutter
  7 = Command_CarpetBomb
  8 = Command_SpySatelliteScan
 11 = Command_SetRallyPoint
 12 = Command_Sell
End

CommandSet Command_ScriptedA10ThunderboltStrike
  1 = Command_A10ThunderboltMissileStrikeLight
  2 = Command_A10ThunderboltMissileStrikeMedium
  3 = Command_A10ThunderboltMissileStrikeHeavy
End

CommandSet AmericaAirfieldCommandSet
  1 = Command_ConstructAmericaJetRaptor
  2 = Command_ConstructAmericaVehicleComanche
  3 = Command_ConstructAmericaJetAurora
  4 = Command_ConstructAmericaJetStealthFighter
  7 = Command_UpgradeComancheRocketPods
  8 = Command_UpgradeAmericaLaserMissiles
  9 = Command_UpgradeAmericaAircraftExtraFuel
 11 = Command_SetRallyPoint
 12 = Command_Sell 
End

CommandSet AmericaSFAirfieldCommandSet
  1 = Command_ConstructAmericaJetRaptor
  2 = Command_ConstructAmericaVehicleComanche
  3 = Command_ConstructAmericaSFJetAurora
  4 = Command_ConstructAmericaJetStealthFighter
  7 = Command_UpgradeComancheRocketPods
  8 = Command_UpgradeAmericaLaserMissiles
 11 = Command_SetRallyPoint
 12 = Command_Sell 
End

CommandSet AmericaTCAirfieldCommandSet
  1 = Command_ConstructAmericaJetRaptor
  2 = Command_ConstructAmericaVehicleComanche
  3 = Command_ConstructAmericaTCJetAurora
  4 = Command_ConstructAmericaJetStealthFighter
  7 = Command_UpgradeComancheRocketPods
  8 = Command_UpgradeAmericaLaserMissiles
 11 = Command_SetRallyPoint
 12 = Command_Sell 
End

CommandSet AmericaWarFactoryCommandSet
  1 = Command_ConstructAmericaTankCrusader
  2 = Command_ConstructAmericaVehicleTomahawk
  3 = Command_ConstructAmericaVehicleHumvee
  4 = Command_ConstructAmericaVehicleMedic
  5 = Command_ConstructAmericaVehiclePaladin
  10 = Command_UpgradeAmericaTOWMissile
  11 = Command_SetRallyPoint
  12 = Command_Sell
End

CommandSet AmericaSFWarFactoryCommandSet
  1 = Command_ConstructAmericaTankCrusader
  2 = Command_ConstructAmericaSFVehicleTomahawk
  3 = Command_ConstructAmericaVehicleHumvee
  4 = Command_ConstructAmericaVehicleMedic
  5 = Command_ConstructAmericaVehiclePaladin
  6 = Command_ConstructAmericaVehiclePOWTruck
  7 = Command_ConstructAmericaSFVehicleRepairDrone
  10 = Command_UpgradeAmericaTOWMissile
  11 = Command_SetRallyPoint
  12 = Command_Sell
End

CommandSet AmericaTCWarFactoryCommandSet
  1 = Command_ConstructAmericaTankCrusader
  2 = Command_ConstructAmericaTCVehicleTomahawk
  3 = Command_ConstructAmericaVehicleHumvee
  4 = Command_ConstructAmericaVehicleMechanic
  5 = Command_ConstructAmericaVehiclePaladin
  9 = Command_UpgradeAmericaTomahawkRemoteControl
  10 = Command_UpgradeAmericaTOWMissile
  11 = Command_SetRallyPoint
  12 = Command_Sell
End

CommandSet AmericaBarracksCommandSet
  1 = Command_ConstructAmericaInfantryRanger
  2 = Command_ConstructAmericaInfantryMissileDefender
  3 = Command_ConstructAmericaInfantryColonelBurton
  4 = Command_ConstructAmericaInfantryPathfinder
  7 = Command_UpgradeAmericaRangerFlashBangGrenade 
  8 = Command_UpgradeAmericaRangerCaptureBuilding
 11 = Command_SetRallyPoint
 12 = Command_Sell
End

CommandSet AmericaSFBarracksCommandSet
  1 = Command_ConstructAmericaInfantrySEAL
  2 = Command_ConstructAmericaInfantryMissileDefender
  3 = Command_ConstructAmericaSFInfantryColonelBurton
  4 = Command_ConstructAmericaSFInfantryPathfinder
  7 = Command_UpgradeAmericaRangerFlashBangGrenade 
  8 = Command_UpgradeAmericaRangerCaptureBuilding
 11 = Command_SetRallyPoint
 12 = Command_Sell
End

CommandSet AmericaTCBarracksCommandSet
  1 = Command_ConstructAmericaInfantryRanger
  2 = Command_ConstructAmericaInfantryMissileDefender
  3 = Command_ConstructAmericaTCInfantryColonelBurton
  4 = Command_ConstructAmericaTCInfantryPathfinder
  7 = Command_UpgradeAmericaRangerFlashBangGrenade 
  8 = Command_UpgradeAmericaRangerCaptureBuilding
 11 = Command_SetRallyPoint
 12 = Command_Sell
End

CommandSet AmericaSupplyCenterCommandSet
  1 = Command_ConstructAmericaVehicleChinook
 11 = Command_SetRallyPoint
 12 = Command_Sell
End

CommandSet AmericaPowerPlantCommandSet
  1 = Command_UpgradeAmericaAdvancedControlRods
 12 = Command_Sell
End

CommandSet AmericaStrategyCenterCommandSet
  1 = Command_InitiateBattlePlanBombardment
  3 = Command_InitiateBattlePlanHoldTheLine
  5 = Command_InitiateBattlePlanSearchAndDestroy
  7 = Command_UpgradeAmericaScriptedAircraftArmor
  8 = Command_UpgradeAmericaCompositeArmor
  9 = Command_UpgradeAmericaAdvancedTraining
 10 = Command_UpgradeAmericaDroneArmor
 11 = Command_StrategyCenter_Stop
 12 = Command_Sell
End

CommandSet AmericaSFStrategyCenterCommandSet
  1 = Command_InitiateBattlePlanBombardment
  3 = Command_InitiateBattlePlanHoldTheLine
  5 = Command_InitiateBattlePlanSearchAndDestroy
  6 = Command_CIAIntelligenceSF
  7 = Command_UpgradeAmericaScriptedAircraftArmor
  8 = Command_UpgradeAmericaCompositeArmor
  9 = Command_UpgradeAmericaAdvancedTraining
 10 = Command_UpgradeAmericaDroneArmor
 11 = Command_StrategyCenter_Stop
 12 = Command_Sell
End

CommandSet AmericaDetentionCampCommandSet
  1 = Command_CIAIntelligence
  2 = Command_ConstructAmericaVehiclePOWTruck
 11 = Command_SetRallyPoint
 12 = Command_Sell
End

CommandSet AmericaParticleUplinkCannonCommandSet
  1 = Command_FireParticleUplinkCannon
 12 = Command_Sell
End

CommandSet BaikonurLaunchTowerCommandSet
  1 = Command_LaunchBaikonurRocket
  2 = Command_DetonateBaikonurRocketAtLocation
End

CommandSet AmericaPatriotBatteryCommandSet
  11 = Command_Stop
  12 = Command_Sell
End

CommandSet ChinaCommandCenterCommandSet
  1 = Command_ConstructChinaDozer
  2 = Command_ParadropChina
  3 = Command_NapalmStrike
  4 = Command_ClusterMines
  5 = Command_CashHackHeavy
  6 = Command_ArtilleryBarrageHeavy
  7 = Command_EmergencyRepairHeavy
  8 = Command_EMPPulse
  9 = Command_UpgradeChinaRadar
  10 = Command_UpgradeChinaMines
  11 = Command_SetRallyPoint
  12 = Command_Sell
End

CommandSet ChinaRACommandCenterCommandSet
  1 = Command_ConstructChinaRADozer
  2 = Command_ParadropChina
  3 = Command_NapalmStrike
  4 = Command_ClusterMines
  5 = Command_CashHackMedium
  6 = Command_ArtilleryBarrageHeavy
  7 = Command_EmergencyRepairLight
  8 = Command_EMPPulse
  9 = Command_UpgradeChinaRadar
  10 = Command_UpgradeChinaMines
  11 = Command_SetRallyPoint
  12 = Command_Sell
End

CommandSet ChinaSPCommandCenterCommandSet
  1 = Command_ConstructChinaSPDozer
  3 = Command_NapalmStrike
  4 = Command_ClusterMines
  5 = Command_CashHackHeavy
  6 = Command_ArtilleryBarrageLight
  7 = Command_EmergencyRepairMedium
  8 = Command_EMPPulse
  9 = Command_Defector
  10 = Command_UpgradeChinaMines
  11 = Command_SetRallyPoint
  12 = Command_Sell
End

CommandSet ChinaSWCommandCenterCommandSet
  1 = Command_ConstructChinaSWDozer
  2 = Command_ParadropChina
  3 = Command_NapalmStrike
  4 = Command_ClusterMines
  5 = Command_CashHackLight
  6 = Command_ArtilleryBarrageMedium
  7 = Command_EmergencyRepairHeavy
  8 = Command_EMPPulse
  9 = Command_UpgradeChinaRadar
  10 = Command_UpgradeChinaMines
  11 = Command_SetRallyPoint
  12 = Command_Sell
End

CommandSet ChinaBunkerCommandSet
  1 = Command_TransportExit
  2 = Command_TransportExit
  3 = Command_TransportExit
  4 = Command_TransportExit
  5 = Command_TransportExit
  6 = Command_Evacuate 
 10 = Command_UpgradeChinaMines
 12 = Command_Sell
End

CommandSet ChinaPowerPlantCommandSet
  1 = Command_Overcharge
 10 = Command_UpgradeChinaMines
 12 = Command_Sell
End

CommandSet ChinaSpeakerTowerCommandSet
 10 = Command_UpgradeChinaMines
 12 = Command_Sell
End

CommandSet ChinaGattlingCannonCommandSet
 10 = Command_UpgradeChinaMines
 11 = Command_Stop
 12 = Command_Sell
End

CommandSet ChinaBarracksCommandSet
  1 = Command_ConstructChinaInfantryRedguard
  2 = Command_ConstructChinaInfantryTankHunter
  3 = Command_ConstructChinaInfantryHacker
  4 = Command_ConstructChinaInfantryBlackLotus
  5 = Command_ConstructChinaRAInfantrySiegeSoldier
  7 = Command_UpgradeChinaRedguardCaptureBuilding
 10 = Command_UpgradeChinaMines
 11 = Command_SetRallyPoint
 12 = Command_Sell 
End

CommandSet ChinaSPBarracksCommandSet
  1 = Command_ConstructChinaInfantryRedguard
  2 = Command_ConstructChinaInfantryTankHunter
  3 = Command_ConstructChinaSPInfantryHacker
  4 = Command_ConstructChinaSPInfantryBlackLotus
  7 = Command_UpgradeChinaRedguardCaptureBuilding
 10 = Command_UpgradeChinaMines
 11 = Command_SetRallyPoint
 12 = Command_Sell 
End

CommandSet ChinaWarFactoryCommandSet
  1 = Command_ConstructChinaTankBattleMaster
  2 = Command_ConstructChinaVehicleTroopCrawler
  3 = Command_ConstructChinaTankDragon
  4 = Command_ConstructChinaTankGattling
  5 = Command_ConstructChinaVehicleInfernoCannon
  6 = Command_ConstructChinaTankOverlord
  7 = Command_ConstructChinaVehicleNukeLauncher
  8 = Command_UpgradeChinaBlackNapalm
  9 = Command_UpgradeChinaChainGuns
  10 = Command_UpgradeChinaMines
  11 = Command_SetRallyPoint
  12 = Command_Sell
End

CommandSet ChinaSPWarFactoryCommandSet
  1 = Command_ConstructChinaSPTankBattleMaster
  2 = Command_ConstructChinaVehicleTroopCrawler
  3 = Command_ConstructChinaTankDragon
  4 = Command_ConstructChinaTankGattling
  5 = Command_ConstructChinaSPVehicleInfernoCannon
  6 = Command_ConstructChinaSPTankOverlord
  7 = Command_ConstructChinaSPVehicleNukeLauncher
  10 = Command_UpgradeChinaMines
  11 = Command_SetRallyPoint
  12 = Command_Sell
End

CommandSet ChinaSupplyCenterCommandSet
  1 = Command_ConstructChinaVehicleSupplyTruck
 10 = Command_UpgradeChinaMines
 11 = Command_SetRallyPoint
 12 = Command_Sell
End

CommandSet ChinaSPSupplyCenterCommandSet
  1 = Command_ConstructChinaSPVehicleExtraSupplyTruck
 10 = Command_UpgradeChinaMines
 11 = Command_SetRallyPoint
 12 = Command_Sell
End

CommandSet ChinaAirfieldCommandSet
  1 = Command_ConstructChinaJetMIG
  3 = Command_UpgradeChinaAircraftArmor
 10 = Command_UpgradeChinaMines
 12 = Command_Sell
End

CommandSet ChinaSWAirfieldCommandSet
  1 = Command_ConstructChinaJetMIG
  3 = Command_UpgradeChinaAircraftArmor
  4 = Command_UpgradeChinaMigAmmo
 10 = Command_UpgradeChinaMines
 12 = Command_Sell
End

CommandSet ChinaPropagandaCenterCommandSet
  1 = Command_ConstructChinaVehiclePOWTruck
  3 = Command_UpgradeChinaNationalism
  4 = Command_UpgradeChinaStunBullets
  5 = Command_UpgradeChinaSubliminalMessaging
 10 = Command_UpgradeChinaMines
 11 = Command_SetRallyPoint
 12 = Command_Sell
End

CommandSet ChinaNuclearMissileCommandSet
  1 = Command_NeutronMissile
  7 = Command_UpgradeChinaUraniumShells
  8 = Command_UpgradeChinaNuclearTanks
 10 = Command_UpgradeChinaMines
 12 = Command_Sell
End

CommandSet GLACommandCenterCommandSet
  1 = Command_ConstructGLAWorker
  3 = Command_TerrorCell
  5 = Command_AmbushHeavy
  6 = Command_EmergencyRepairLight
  7 = Command_AnthraxBomb
  8 = Command_BlackMarketNuke
  11 = Command_SetRallyPoint
  12 = Command_SellGLA
End

CommandSet GLABCCommandCenterCommandSet
  1 = Command_ConstructGLABCWorker
  3 = Command_TerrorCell
  5 = Command_AmbushMedium
  6 = Command_EmergencyRepairMedium
  7 = Command_AnthraxBomb
  8 = Command_BlackMarketNuke
  11 = Command_SetRallyPoint
  12 = Command_SellGLA
End

CommandSet GLAWLCommandCenterCommandSet
  1 = Command_ConstructGLAWLWorker
  3 = Command_TerrorCell
  5 = Command_AmbushLight
  6 = Command_EmergencyRepairHeavy
  7 = Command_AnthraxBomb
  8 = Command_BlackMarketNuke
 10 = Command_UpgradeGLACamouflageBuilding
  11 = Command_SetRallyPoint
  12 = Command_SellGLA
End

CommandSet GLATCCommandCenterCommandSet
  1 = Command_ConstructGLATCWorker
  2 = Command_DetonateCommandCenter
  3 = Command_TerrorCell
  5 = Command_AmbushHeavy
  6 = Command_EmergencyRepairLight
  7 = Command_AnthraxBomb
  8 = Command_BlackMarketNuke
  11 = Command_SetRallyPoint
  12 = Command_SellGLA
End

CommandSet GLAArmsDealerCommandSet
  1 = Command_ConstructGLATankScorpion
  2 = Command_ConstructGLAVehicleTechnical
  3 = Command_ConstructGLAVehicleRadarVan
  4 = Command_ConstructGLAVehicleQuadCannon
  5 = Command_ConstructGLAVehicleToxinTruck
  6 = Command_ConstructGLAVehicleRocketBuggy
  7 = Command_ConstructGLATankMarauder
  8 = Command_ConstructGLAVehicleBombTruck
  9 = Command_ConstructGLAVehicleScudLauncher
  11 = Command_SetRallyPoint
  12 = Command_SellGLA
End

CommandSet GLATCArmsDealerCommandSet
  1 = Command_ConstructGLATankScorpion
  2 = Command_ConstructGLAVehicleTechnical
  3 = Command_ConstructGLAVehicleRadarVan
  4 = Command_ConstructGLAVehicleQuadCannon
  5 = Command_ConstructGLAVehicleToxinTruck
  6 = Command_ConstructGLATCVehicleRocketBuggy
  7 = Command_ConstructGLATankMarauder
  8 = Command_ConstructGLATCVehicleBombTruck
  9 = Command_ConstructGLATCVehicleScudLauncher
  10 = Command_ConstructGLAVehicleNukeTruck
  11 = Command_SetRallyPoint
  12 = Command_SellGLA
End

CommandSet GLABCArmsDealerCommandSet
  1 = Command_ConstructGLAVehicleTarantula
  2 = Command_ConstructGLAVehicleTechnical
  3 = Command_ConstructGLAVehicleRadarVan
  4 = Command_ConstructGLAVehicleQuadCannon
  5 = Command_ConstructGLAVehicleToxinTruck
  6 = Command_ConstructGLABCVehicleRocketBuggy
  7 = Command_ConstructGLATankMarauder
  8 = Command_ConstructGLABCVehicleBombTruck
  9 = Command_ConstructGLABCVehicleScudLauncher
  11 = Command_SetRallyPoint
  12 = Command_SellGLA
End

CommandSet GLAWLArmsDealerCommandSet
  1 = Command_ConstructGLATankScorpion
  2 = Command_ConstructGLAVehicleTechnical
  3 = Command_ConstructGLAVehicleRadarVan
  4 = Command_ConstructGLAVehicleQuadCannon
  5 = Command_ConstructGLAVehicleToxinTruck
  6 = Command_ConstructGLAWLVehicleRocketBuggy
  7 = Command_ConstructGLATankMarauder
  8 = Command_ConstructGLAWLVehicleBombTruck
  9 = Command_ConstructGLAWLVehicleScudLauncher
; 10 = Command_ConstructGLAWLBattleBus
10 = Command_UpgradeGLACamouflageBuilding
  11 = Command_SetRallyPoint
  12 = Command_SellGLA
End

CommandSet GLABarracksCommandSet
  1 = Command_ConstructGLAInfantryRebel
  2 = Command_ConstructGLAInfantryRPGTrooper
  3 = Command_ConstructGLAInfantryTerrorist
  4 = Command_ConstructGLAInfantryAngryMob
  5 = Command_ConstructGLAInfantryHijacker
  6 = Command_ConstructGLAInfantryJarmenKell
  7 = Command_UpgradeGLARebelCaptureBuilding
  11 = Command_SetRallyPoint
  12 = Command_SellGLA
End

CommandSet GLATCBarracksCommandSet
  1 = Command_ConstructGLAInfantryRebel
  2 = Command_ConstructGLAInfantryRPGTrooper
  3 = Command_ConstructGLAInfantryTerrorist
  4 = Command_ConstructGLATCInfantryAngryMob
  5 = Command_ConstructGLATCInfantryHijacker
  6 = Command_ConstructGLATCInfantryJarmenKell
  7 = Command_UpgradeGLARebelCaptureBuilding
  11 = Command_SetRallyPoint
  12 = Command_SellGLA
End

CommandSet GLABCBarracksCommandSet
  1 = Command_ConstructGLAInfantryRebel
  2 = Command_ConstructGLAInfantryRPGTrooper
  3 = Command_ConstructGLAInfantryTerrorist
  4 = Command_ConstructGLABCInfantryAngryMob
  5 = Command_ConstructGLABCInfantryHijacker
  6 = Command_ConstructGLABCInfantryJarmenKell
  7 = Command_UpgradeGLARebelCaptureBuilding
  11 = Command_SetRallyPoint
  12 = Command_SellGLA
End

CommandSet GLAWLBarracksCommandSet
  1 = Command_ConstructGLAInfantryRebel
  2 = Command_ConstructGLAInfantryRPGTrooper
  3 = Command_ConstructGLAInfantryTerrorist
  4 = Command_ConstructGLAWLInfantryAngryMob
  5 = Command_ConstructGLAWLInfantryHijacker
  6 = Command_ConstructGLAWLInfantryJarmenKell
  7 = Command_UpgradeGLARebelCaptureBuilding
10 = Command_UpgradeGLACamouflageBuilding
  11 = Command_SetRallyPoint
  12 = Command_SellGLA
End

CommandSet GLABlackMarketCommandSet
  1 = Command_UpgradeGLAAPBullets
  2 = Command_UpgradeGLAAPRockets
  3 = Command_UpgradeGLAJunkRepair
  4 = Command_UpgradeGLABuggyAmmo
  5 = Command_UpgradeGLARadarVanScan
  6 = Command_UpgradeGLAScorpionRocket
  7 = Command_UpgradeGLAExtraSalvageWeapon
  8 = Command_UpgradeGLARadarJammer
  12 = Command_SellGLA
End

CommandSet GLAScudStormCommandSet
  1 = Command_ScudStorm
  12 = Command_SellGLA
End

CommandSet GLASupplyStashCommandSet
  1 = Command_ConstructGLAWorker
  11 = Command_SetRallyPoint
  12 = Command_SellGLA
End

CommandSet GLABCSupplyStashCommandSet
  1 = Command_ConstructGLABCWorker
  11 = Command_SetRallyPoint
  12 = Command_SellGLA
End

CommandSet GLATCSupplyStashCommandSet
  1 = Command_ConstructGLATCWorker
  11 = Command_SetRallyPoint
  12 = Command_SellGLA
End

CommandSet GLAWLSupplyStashCommandSet
  1 = Command_ConstructGLAWLWorker
10 = Command_UpgradeGLACamouflageBuilding
  11 = Command_SetRallyPoint
  12 = Command_SellGLA
End

CommandSet GLAPalaceCommandSet
  1 = Command_StructureExit 
  2 = Command_StructureExit
  3 = Command_StructureExit
  4 = Command_StructureExit
  5 = Command_StructureExit
  6 = Command_Evacuate
  8 = Command_UpgradeGLAArmTheMob
  9 = Command_UpgradeGLACamouflage
  10 = Command_UpgradeGLAToxinShells
  11 = Command_UpgradeGLAAnthraxBeta
  12 = Command_SellGLA
End

CommandSet GLADemoTrapCommandSet
  1 = Command_SetDemoTrapProximityDetonation
  2 = Command_SetDemoTrapManualDetonation
  5 = Command_DetonateDemoTrap
  12 = Command_SellGLA
End

CommandSet GLAPrisonCommandSet
  1= Command_ConstructGLAVehiclePOWTruck
  5 = Command_UpgradeGLATranqDarts
  11 = Command_SetRallyPoint
  12 = Command_SellGLA
End

CommandSet GLATunnelNetworkCommandSet
  1 = Command_StructureExit
  2 = Command_StructureExit
  3 = Command_StructureExit
  4 = Command_StructureExit
  5 = Command_StructureExit
  6 = Command_StructureExit
  7 = Command_StructureExit
  8 = Command_StructureExit
  9 = Command_StructureExit
  10 = Command_StructureExit
  11 = Command_Evacuate
  12 = Command_SellGLA
End

CommandSet CivilianCarBombCommandSet
  9 = Command_AttackMove
  11 = Command_Guard
  12 = Command_Stop
End

CommandSet GLAStingerSiteCommandSet
  11 = Command_Stop
  12 = Command_SellGLA
End

CommandSet AMERICA_CommandSetRank1
  1 = Command_PurchaseScienceAMERICA
End

CommandSet AMERICA_CommandSetRank3
  1 = Command_PurchaseSciencePaladinTank
  2 = Command_PurchaseScienceStealthFighter
  3 = Command_PurchaseScienceSpyDrone
  4 = Command_PurchaseScienceEmergencyRepairMedium
  5 = Command_PurchaseScienceA10ThunderboltMissileStrikeHeavy
  6 = Command_PurchaseScienceParadropAmerica
  7 = Command_PurchaseScienceCarpetBomb
  8 = Command_PurchaseScienceDaisyCutter
End

CommandSet AMERICA_CommandSetRank8
  1 = Command_PurchasedAmericanGeneral
End

CommandSet SpecialPowerShortcutUSA
  1 = Command_EmergencyRepairMediumFromCommandCenter
  2 = Command_ParadropAmericaFromCommandCenter
  3 = Command_CarpetBombFromCommandCenter
  4 = Command_DaisyCutterFromCommandCenter
  5 = Command_A10ThunderboltMissileStrikeHeavyFromCommandCenter
End

CommandSet TankCommand_CommandSetRank1
  1 = Command_PurchaseScienceAMERICAGeneral1
End

CommandSet AirForce_CommandSetRank1
  1 = Command_PurchaseScienceAMERICAGeneral2
End

CommandSet SpecialForces_CommandSetRank1
  1 = Command_PurchaseScienceAMERICAGeneral3
End

CommandSet TankCommand_CommandSetRank3
  1 = Command_PurchaseSciencePathfinder
  2 = Command_PurchaseScienceStealthFighter
  3 = Command_PurchaseScienceEmergencyRepairHeavy
  4 = Command_PurchaseScienceSpyDrone
  5 = Command_PurchaseScienceParadropAmerica
  6 = Command_PurchaseScienceA10ThunderboltMissileStrikeMedium
  7 = Command_PurchaseScienceCarpetBomb
  8 = Command_PurchaseScienceDaisyCutter
End

CommandSet AirForce_CommandSetRank3
  1 = Command_PurchaseSciencePathfinder
  2 = Command_PurchaseSciencePaladinTank
  3 = Command_PurchaseScienceEmergencyRepairLight
  4 = Command_PurchaseScienceSpyDrone
  5 = Command_PurchaseScienceParadropAmerica
  6 = Command_PurchaseScienceA10ThunderboltMissileStrikeHeavy
  7 = Command_PurchaseScienceCarpetBomb
  8 = Command_PurchaseScienceDaisyCutter
End

CommandSet SpecialForces_CommandSetRank3
  1 = Command_PurchaseSciencePaladinTank
  2 = Command_PurchaseScienceStealthFighter
  3 = Command_PurchaseScienceEmergencyRepairMedium
  4 = Command_PurchaseScienceSpyDrone
  5 = Command_PurchaseScienceParadropSpecialForces
  6 = Command_PurchaseScienceA10ThunderboltMissileStrikeLight
  7 = Command_PurchaseScienceCarpetBomb
  8 = Command_PurchaseScienceDaisyCutter
End

CommandSet TankCommand_CommandSetRank8
  1 = Command_PurchasedAmericanGeneral1
End

CommandSet AirForce_CommandSetRank8
  1 = Command_PurchasedAmericanGeneral2
End

CommandSet SpecialForces_CommandSetRank8
  1 = Command_PurchasedAmericanGeneral3
End

CommandSet SpecialPowerShortcutTankCommand
  1 = Command_EmergencyRepairHeavyFromCommandCenter
  2 = Command_ParadropAmericaFromCommandCenter
  3 = Command_CarpetBombFromCommandCenter
  4 = Command_DaisyCutterFromCommandCenter
  5 = Command_A10ThunderboltMissileStrikeMediumFromCommandCenter
End

CommandSet SpecialPowerShortcutSpecialForces
  1 = Command_EmergencyRepairMediumFromCommandCenter
  2 = Command_ParadropSpecialForcesFromCommandCenter
  3 = Command_CarpetBombFromCommandCenter
  4 = Command_DaisyCutterFromCommandCenter
  5 = Command_A10ThunderboltMissileStrikeLightFromCommandCenter
End

CommandSet SpecialPowerShortcutAirForce
  1 = Command_EmergencyRepairLightFromCommandCenter
  2 = Command_ParadropAmericaFromCommandCenter
  3 = Command_CarpetBombFromCommandCenter
  4 = Command_DaisyCutterFromCommandCenter
  5 = Command_A10ThunderboltMissileStrikeHeavyFromCommandCenter
End

CommandSet SCIENCE_CHINA_CommandSetRank1
   1 = Command_PurchaseScienceCHINA
End

CommandSet SCIENCE_CHINA_CommandSetRank3
  1 = Command_PurchaseScienceNukeLauncher
  2 = Command_PurchaseScienceArtilleryTraining
  3 = Command_PurchaseScienceCashHackHeavy
  4 = Command_PurchaseScienceEmergencyRepairHeavy
  5 = Command_PurchaseScienceClusterMines
  6 = Command_PurchaseScienceParadropChina
  7 = Command_PurchaseScienceArtilleryBarrageHeavy
  8 = Command_PurchaseScienceEMPPulse
End

CommandSet SCIENCE_CHINA_CommandSetRank8
  1 = Command_PurchasedChineseGeneral
End

CommandSet SpecialPowerShortcutChina
  1 = Command_EmergencyRepairHeavyFromCommandCenter
  2 = Command_ArtilleryBarrageHeavyFromCommandCenter
  3 = Command_NapalmStrikeFromCommandCenter
  4 = Command_ClusterMinesFromCommandCenter
  5 = Command_EMPPulseFromCommandCenter
End

CommandSet RedArmy_CommandSetRank1
   1 = Command_PurchaseScienceCHINAGeneral1
End

CommandSet SpecialWeapons_CommandSetRank1
   1 = Command_PurchaseScienceCHINAGeneral2
End

CommandSet SecretPolice_CommandSetRank1
   1 = Command_PurchaseScienceCHINAGeneral3
End

CommandSet RedArmy_CommandSetRank3
  1 = Command_PurchaseScienceNukeLauncher
  2 = Command_PurchaseScienceArtilleryTraining
  3 = Command_PurchaseScienceEmergencyRepairLight
  4 = Command_PurchaseScienceCashHackMedium
  5 = Command_PurchaseScienceParadropChina
  6 = Command_PurchaseScienceClusterMines
  7 = Command_PurchaseScienceArtilleryBarrageHeavy
  8 = Command_PurchaseScienceEMPPulse
End

CommandSet SpecialWeapons_CommandSetRank3
  1 = Command_PurchaseScienceRedGuardTraining
  2 = Command_PurchaseScienceArtilleryTraining
  3 = Command_PurchaseScienceEmergencyRepairHeavy
  4 = Command_PurchaseScienceCashHackLight
  5 = Command_PurchaseScienceNapalmStrike
  6 = Command_PurchaseScienceClusterMines
  7 = Command_PurchaseScienceArtilleryBarrageMedium
  8 = Command_PurchaseScienceEMPPulse
End

CommandSet SecretPolice_CommandSetRank3
  1 = Command_PurchaseScienceNukeLauncher
  2 = Command_PurchaseScienceDefector
  3 = Command_PurchaseScienceEmergencyRepairMedium
  4 = Command_PurchaseScienceCashHackHeavy
  5 = Command_PurchaseScienceNapalmStrike
  6 = Command_PurchaseScienceClusterMines
  7 = Command_PurchaseScienceArtilleryBarrageLight
  8 = Command_PurchaseScienceEMPPulse
End

CommandSet RedArmy_CommandSetRank8
   1 = Command_PurchasedChineseGeneral1
End

CommandSet SpecialWeapons_CommandSetRank8
   1 = Command_PurchasedChineseGeneral2
End

CommandSet SecretPolice_CommandSetRank8
   1 = Command_PurchasedChineseGeneral3
End

CommandSet SpecialPowerShortcutRedArmy
  1 = Command_EmergencyRepairLightFromCommandCenter
  2 = Command_ParadropChinaFromCommandCenter
  3 = Command_ArtilleryBarrageHeavyFromCommandCenter
  4 = Command_ClusterMinesFromCommandCenter
  5 = Command_EMPPulseFromCommandCenter
End

CommandSet SpecialPowerShortcutSecretPolice
  1 = Command_EmergencyRepairMediumFromCommandCenter
  2 = Command_NapalmStrikeFromCommandCenter
  3 = Command_ArtilleryBarrageLightFromCommandCenter
  4 = Command_ClusterMinesFromCommandCenter
  5 = Command_EMPPulseFromCommandCenter
End

CommandSet SpecialPowerShortcutSpecialWeapons
  1 = Command_EmergencyRepairHeavyFromCommandCenter
  2 = Command_NapalmStrikeFromCommandCenter
  3 = Command_ArtilleryBarrageMediumFromCommandCenter
  4 = Command_ClusterMinesFromCommandCenter
  5 = Command_EMPPulseFromCommandCenter
End

CommandSet SCIENCE_GLA_CommandSetRank1
   1 = Command_PurchaseScienceGLA
End

CommandSet SCIENCE_GLA_CommandSetRank3
  1 = Command_PurchaseScienceScudLauncher
  2 = Command_PurchaseScienceMarauderTank
  3 = Command_PurchaseScienceEmergencyRepairLight
  4 = Command_PurchaseScienceTechnicalTraining
  5 = Command_PurchaseScienceCashBountyLarge
  6 = Command_PurchaseScienceRebelAmbushHeavy
  7 = Command_PurchaseScienceBlackMarketNuke
  8 = Command_PurchaseScienceAnthraxBomb
End

CommandSet SCIENCE_GLA_CommandSetRank8
   1 = Command_PurchasedArabianGeneral
End

CommandSet SpecialPowerShortcutGLA
  1 = Command_EmergencyRepairLightFromCommandCenter
  2 = Command_AmbushHeavyFromCommandCenter
  3 = Command_AnthraxBombFromCommandCenter
  4 = Command_BlackMarketNukeFromCommandCenter
End

CommandSet TerrorCell_CommandSetRank1
   1 = Command_PurchaseScienceGLAGeneral1
End

CommandSet Warlord_CommandSetRank1
   1 = Command_PurchaseScienceGLAGeneral2
End

CommandSet BioCommand_CommandSetRank1
   1 = Command_PurchaseScienceGLAGeneral3
End

CommandSet TerrorCell_CommandSetRank3
  1 = Command_PurchaseScienceMarauderTank
  2 = Command_PurchaseScienceScudLauncher
  3 = Command_PurchaseScienceEmergencyRepairLight
  4 = Command_PurchaseScienceTechnicalTraining
  5 = Command_PurchaseScienceCashBountyLarge
  6 = Command_PurchaseScienceRebelAmbushHeavy
  7 = Command_PurchaseScienceTerrorCell
  8 = Command_PurchaseScienceAnthraxBomb
End

CommandSet Warlord_CommandSetRank3
  1 = Command_PurchaseScienceScudLauncher
  2 = Command_PurchaseScienceHijacker
  3 = Command_PurchaseScienceEmergencyRepairHeavy
  4 = Command_PurchaseScienceTechnicalTraining
  5 = Command_PurchaseScienceCashBountySmall
  6 = Command_PurchaseScienceRebelAmbushLight
  7 = Command_PurchaseScienceBlackMarketNuke
  8 = Command_PurchaseScienceAnthraxBomb
End

CommandSet BioCommand_CommandSetRank3
  1 = Command_PurchaseScienceHijacker
  2 = Command_PurchaseScienceMarauderTank
  3 = Command_PurchaseScienceEmergencyRepairMedium
  4 = Command_PurchaseScienceTechnicalTraining
  5 = Command_PurchaseScienceCashBountyMedium
  6 = Command_PurchaseScienceRebelAmbushMedium
  7 = Command_PurchaseScienceBlackMarketNuke
  8 = Command_PurchaseScienceAnthraxBomb
End

CommandSet TerrorCell_CommandSetRank8
   1 = Command_PurchasedArabianGeneral1
End

CommandSet Warlord_CommandSetRank8
   1 = Command_PurchasedArabianGeneral2
End

CommandSet BioCommand_CommandSetRank8
   1 = Command_PurchasedArabianGeneral3
End

CommandSet SpecialPowerShortcutTerrorCell
  1 = Command_EmergencyRepairLightFromCommandCenter
  2 = Command_AmbushHeavyFromCommandCenter
  3 = Command_TerrorCellFromCommandCenter
  4 = Command_AnthraxBombFromCommandCenter
End

CommandSet SpecialPowerShortcutWarlord
  1 = Command_EmergencyRepairHeavyFromCommandCenter
  2 = Command_AmbushLightFromCommandCenter
  3 = Command_AnthraxBombFromCommandCenter
  4 = Command_BlackMarketNukeFromCommandCenter
End

CommandSet SpecialPowerShortcutBioCommand
  1 = Command_EmergencyRepairMediumFromCommandCenter
  2 = Command_AmbushMediumFromCommandCenter
  3 = Command_AnthraxBombFromCommandCenter
  4 = Command_BlackMarketNukeFromCommandCenter
End
GeneralsExpPoints.ini (sorry i dont understnad this ^_^)

[code]

FILE_VERSION = 2;
STARTLAYOUTBLOCK
LAYOUTINIT = "[None];
LAYOUTUPDATE = "[None]";
LAYOUTSHUTDOWN = "[None]";
ENDLAYOUTBLOCK
WINDOW
WINDOWTYPE = USER;
SCREENRECT = UPPERLEFT: 214 0,
BOTTOMRIGHT: 612 368,
CREATIONRESOLUTION: 800 600;
NAME = "GeneralsExpPoints.wnd:GenExpParent";
STATUS = DRAGABLE+ENABLED;
STYLE = USER;
SYSTEMCALLBACK = "GeneralsExpPointsSystem";
INPUTCALLBACK = "GeneralsExpPointsInput";
TOOLTIPCALLBACK = "[None]";
DRAWCALLBACK = "[None]";
FONT = NAME: "Times New Roman", SIZE: 14, BOLD: 0;
TEXTCOLOR = ENABLED: 255 255 255 0, ENABLEDBORDER: 255 255 255 0,
DISABLED: 255 255 255 0, DISABLEDBORDER: 255 255 255 0,
HILITE: 255 255 255 0, HILITEBORDER: 255 255 255 0;
ENABLEDDRAWDATA = IMAGE: NoImage, COLOR: 2 2 2 190, BORDERCOLOR: 46 54 165 0,
IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0,
IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0,
IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0,
IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0,
IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0,
IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0,
IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0,
IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0;
DISABLEDDRAWDATA = IMAGE: NoImage, COLOR: 64 64 64 255, BORDERCOLOR: 254 254 254 255,
IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0,
IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0,
IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0,
IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0,
IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0,
IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0,
IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0,
IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0;
HILITEDRAWDATA = IMAGE: NoImage, COLOR: 128 128 255 255, BORDERCOLOR: 254 254 254 255,
IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0,
IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0,
IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0,
IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0,
IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0,
IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0,
IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0,
IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0;
CHILD
WINDOW
WINDOWTYPE = PUSHBUTTON;
SCREENRECT = UPPERLEFT: 214 0,
BOTTOMRIGHT: 612 368,
CREATIONRESOLUTION: 800 600;
NAME = "GeneralsExpPoints.wnd:ButtonRank8Number0";
STATUS = ENABLED+IMAGE;
STYLE = PUSHBUTTON;
SYSTEMCALLBACK = "[None]";
INPUTCALLBACK = "[None]";
TOOLTIPCALLBACK = "[None]";
DRAWCALLBACK = "[None]";
FONT = NAME: "Times New Roman", SIZE: 14, BOLD: 0;
TEXTCOLOR = ENABLED: 255 255 255 0, ENABLEDBORDER: 255 255 255 0,
DISABLED: 255 255 255 0, DISABLEDBORDER: 255 255 255 0,
HILITE: 255 255 255 0, HILITEBORDER: 255 255 255 0;
ENABLEDDRAWDATA = IMAGE: NoImage, COLOR: 2 2 2 190, BORDERCOLOR: 46 54 165 0,
IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0,
IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0,
IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0,
IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0,
IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0,
IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0,
IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0,
IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0;
DISABLEDDRAWDATA = IMAGE: NoImage, COLOR: 64 64 64 255, BORDERCOLOR: 254 254 254 255,
IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0,
IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0,
IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0,
IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0,
IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0,
IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0,
IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0,
IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0;
HILITEDRAWDATA = IMAGE: NoImage, COLOR: 128 128 255 255, BORDERCOLOR: 254 254 254 255,
IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0,
IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0,
IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0,
IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0,
IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0,
IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0,
IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0,
IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0;
END
CHILD
WINDOW
WINDOWTYPE = USER;
SCREENRECT = UPPERLEFT: 214 0,
BOTTOMRIGHT: 612 368,
CREATIONRESOLUTION: 800 600;
NAME = "GeneralsExpPoints.wnd:";
STATUS = ENABLED+IMAGE;
STYLE = USER;
SYSTEMCALLBACK = "[None]";
INPUTCALLBACK = "[None]";
TOOLTIPCALLBACK = "[None]";
DRAWCALLBACK = "[None]";
FONT = NAME: "Times New Roman", SIZE: 14, BOLD: 0;
TEXTCOLOR = ENABLED: 255 255 255 0, ENABLEDBORDER: 255 255 255 0,
DISABLED: 255 255 255 0, DISABLEDBORDER: 255 255 255 0,
HILITE: 255 255 255 0, HILITEBORDER: 255 255 255 0;
ENABLEDDRAWDATA = IMAGE: NoImage, COLOR: 2 2 2 190, BORDERCOLOR: 46 54 165 0,
IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0,
IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0,
IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0,
IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0,
IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0,
IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0,
IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0,
IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0;
DISABLEDDRAWDATA = IMAGE: NoImage, COLOR: 64 64 64 255, BORDERCOLOR: 254 254 254 255,
IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0,
IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0,
IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0,
IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0,
IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0,
IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0,
IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0,
IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0;
HILITEDRAWDATA = IMAGE: NoImage, COLOR: 128 128 255 255, BORDERCOLOR: 254 254 254 255,
IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0,
IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0,
IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0,
IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0,
IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0,
IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0,
IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0,
IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0;
END
CHILD
WINDOW
WINDOWTYPE = PUSHBUTTON;
SCREENRECT = UPPERLEFT: 398 280,
BOTTOMRIGHT: 426 306,
CREATIONRESOLUTION: 800 600;
NAME = "GeneralsExpPoints.wnd:ButtonRank3Number8";
STATUS = ENABLED+IMAGE;
STYLE = PUSHBUTTON+MOUSETRACK;
SYSTEMCALLBACK = "[None]";
INPUTCALLBACK = "[None]";
TOOLTIPCALLBACK = "[None]";
DRAWCALLBACK = "[None]";
FONT = NAME: "Times New Roman", SIZE: 14, BOLD: 0;
TEXTCOLOR = ENABLED: 254 254 254 255, ENABLEDBORDER: 0 0 0 255,
DISABLED: 192 192 192 255, DISABLEDBORDER: 64 64 64 255,
HILITE: 128 128 255 255, HILITEBORDER: 0 0 128 255;
ENABLEDDRAWDATA = IMAGE: PushButtonEnabled, COLOR: 255 0 0 255, BORDERCOLOR: 255 128 128 255,
IMAGE: NoImage, COLOR: 255 255 0 255, BORDERCOLOR: 254 254 254 255,
IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0,
IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0,
IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0,
IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0,
IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0,
IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0,
IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0;
DISABLEDDRAWDATA = IMAGE: PushButtonDisabled, COLOR: 128 128 128 255, BORDERCOLOR: 192 192 192 255,
IMAGE: NoImage, COLOR: 192 192 192 255, BORDERCOLOR: 128 128 128 255,
IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0,
IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0,
IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0,
IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0,
IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0,
IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0,
IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0;
HILITEDRAWDATA = IMAGE: PushButtonHilite, COLOR: 0 255 0 255, BORDERCOLOR: 0 128 0 255,
IMAGE: PushButtonHiliteSelected, COLOR: 255 255 0 255, BORDERCOLOR: 254 254 254 255,
IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0,
IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0,
IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0,
IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0,
IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0,
IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0,
IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0;
END
CHILD
WINDOW
WINDOWTYPE = PUSHBUTTON;
SCREENRECT = UPPERLEFT: 400 208,
BOTTOMRIGHT: 423 234,
CREATIONRESOLUTION: 800 600;
NAME = "GeneralsExpPoints.wnd:ButtonRank3Number9";
STATUS = ENABLED+IMAGE;
STYLE = PUSHBUTTON+MOUSETRACK;
SYSTEMCALLBACK = "[None]";
INPUTCALLBACK = "[None]";
TOOLTIPCALLBACK = "[None]";
DRAWCALLBACK = "[None]";
FONT = NAME: "Times New Roman", SIZE: 14, BOLD: 0;
TEXTCOLOR = ENABLED: 254 254 254 255, ENABLEDBORDER: 0 0 0 255,
DISABLED: 192 192 192 255, DISABLEDBORDER: 64 64 64 255,
HILITE: 128 128 255 255, HILITEBORDER: 0 0 128 255;
ENABLEDDRAWDATA = IMAGE: PushButtonEnabled, COLOR: 255 0 0 255, BORDERCOLOR: 255 128 128 255,
IMAGE: NoImage, COLOR: 255 255 0 255, BORDERCOLOR: 254 254 254 255,
IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0,
IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0,
IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0,
IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0,
IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0,
IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0,
IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0;
DISABLEDDRAWDATA = IMAGE: PushButtonDisabled, COLOR: 128 128 128 255, BORDERCOLOR: 192 192 192 255,
IMAGE: NoImage, COLOR: 192 192 192 255, BORDERCOLOR: 128 128 128 255,
IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0,
IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0,
IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0,
IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0,
IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0,
IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0,
IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0;
HILITEDRAWDATA = IMAGE: PushButtonHilite, COLOR: 0 255 0 255, BORDERCOLOR: 0 128 0 255,
IMAGE: PushButtonHiliteSelected, COLOR: 255 255 0 255, BORDERCOLOR: 254 254 254 255,
IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0,
IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0,
IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0,
IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0,
IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0,
IMAGE: NoImage, COLOR: 255 255 255 0,
Kaine is offline  
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Old 07-27-2005, 12:04 PM   #6 (permalink)
Senior Member
 
Join Date: May 2004
Posts: 110
Default

2nd part

[code]

BORDERCOLOR: 255 255 255 0,
IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0;
END
CHILD
WINDOW
WINDOWTYPE = PUSHBUTTON;
SCREENRECT = UPPERLEFT: 398 244,
BOTTOMRIGHT: 426 269,
CREATIONRESOLUTION: 800 600;
NAME = "GeneralsExpPoints.wnd:ButtonRank3Number10";
STATUS = ENABLED+IMAGE;
STYLE = PUSHBUTTON+MOUSETRACK;
SYSTEMCALLBACK = "[None]";
INPUTCALLBACK = "[None]";
TOOLTIPCALLBACK = "[None]";
DRAWCALLBACK = "[None]";
FONT = NAME: "Times New Roman", SIZE: 14, BOLD: 0;
TEXTCOLOR = ENABLED: 254 254 254 255, ENABLEDBORDER: 0 0 0 255,
DISABLED: 192 192 192 255, DISABLEDBORDER: 64 64 64 255,
HILITE: 128 128 255 255, HILITEBORDER: 0 0 128 255;
ENABLEDDRAWDATA = IMAGE: PushButtonEnabled, COLOR: 255 0 0 255, BORDERCOLOR: 255 128 128 255,
IMAGE: NoImage, COLOR: 255 255 0 255, BORDERCOLOR: 254 254 254 255,
IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0,
IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0,
IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0,
IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0,
IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0,
IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0,
IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0;
DISABLEDDRAWDATA = IMAGE: PushButtonDisabled, COLOR: 128 128 128 255, BORDERCOLOR: 192 192 192 255,
IMAGE: NoImage, COLOR: 192 192 192 255, BORDERCOLOR: 128 128 128 255,
IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0,
IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0,
IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0,
IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0,
IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0,
IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0,
IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0;
HILITEDRAWDATA = IMAGE: PushButtonHilite, COLOR: 0 255 0 255, BORDERCOLOR: 0 128 0 255,
IMAGE: PushButtonHiliteSelected, COLOR: 255 255 0 255, BORDERCOLOR: 254 254 254 255,
IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0,
IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0,
IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0,
IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0,
IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0,
IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0,
IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0;
END
CHILD
WINDOW
WINDOWTYPE = PUSHBUTTON;
SCREENRECT = UPPERLEFT: 398 174,
BOTTOMRIGHT: 426 200,
CREATIONRESOLUTION: 800 600;
NAME = "GeneralsExpPoints.wnd:ButtonRank3Number11";
STATUS = ENABLED+IMAGE;
STYLE = PUSHBUTTON+MOUSETRACK;
SYSTEMCALLBACK = "[None]";
INPUTCALLBACK = "[None]";
TOOLTIPCALLBACK = "[None]";
DRAWCALLBACK = "[None]";
FONT = NAME: "Times New Roman", SIZE: 14, BOLD: 0;
TEXTCOLOR = ENABLED: 254 254 254 255, ENABLEDBORDER: 0 0 0 255,
DISABLED: 192 192 192 255, DISABLEDBORDER: 64 64 64 255,
HILITE: 128 128 255 255, HILITEBORDER: 0 0 128 255;
ENABLEDDRAWDATA = IMAGE: PushButtonEnabled, COLOR: 255 0 0 255, BORDERCOLOR: 255 128 128 255,
IMAGE: NoImage, COLOR: 255 255 0 255, BORDERCOLOR: 254 254 254 255,
IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0,
IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0,
IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0,
IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0,
IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0,
IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0,
IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0;
DISABLEDDRAWDATA = IMAGE: PushButtonDisabled, COLOR: 128 128 128 255, BORDERCOLOR: 192 192 192 255,
IMAGE: NoImage, COLOR: 192 192 192 255, BORDERCOLOR: 128 128 128 255,
IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0,
IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0,
IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0,
IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0,
IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0,
IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0,
IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0;
HILITEDRAWDATA = IMAGE: PushButtonHilite, COLOR: 0 255 0 255, BORDERCOLOR: 0 128 0 255,
IMAGE: PushButtonHiliteSelected, COLOR: 255 255 0 255, BORDERCOLOR: 254 254 254 255,
IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0,
IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0,
IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0,
IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0,
IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0,
IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0,
IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0;
END
CHILD
WINDOW
WINDOWTYPE = STATICTEXT;
SCREENRECT = UPPERLEFT: 304 1,
BOTTOMRIGHT: 358 31,
CREATIONRESOLUTION: 800 600;
NAME = "GeneralsExpPoints.wnd:StaticTextLevel";
STATUS = ENABLED;
STYLE = STATICTEXT+MOUSETRACK;
SYSTEMCALLBACK = "[None]";
INPUTCALLBACK = "[None]";
TOOLTIPCALLBACK = "[None]";
DRAWCALLBACK = "W3DMainMenuRandomTextDraw";
FONT = NAME: "Arial", SIZE: 12, BOLD: 1;
TEXTCOLOR = ENABLED: 254 254 254 255, ENABLEDBORDER: 0 0 0 255,
DISABLED: 192 192 192 255, DISABLEDBORDER: 64 64 64 255,
HILITE: 128 128 255 255, HILITEBORDER: 0 0 128 255;
ENABLEDDRAWDATA = IMAGE: NoImage, COLOR: 255 4 0 0, BORDERCOLOR: 255 132 130 0,
IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0,
IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0,
IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0,
IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0,
IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0,
IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0,
IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0,
IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0;
DISABLEDDRAWDATA = IMAGE: NoImage, COLOR: 64 64 64 255, BORDERCOLOR: 192 192 192 255,
IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0,
IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0,
IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0,
IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0,
IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0,
IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0,
IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0,
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CREATIONRESOLUTION: 800 600;
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